POV-Ray : Newsgroups : povray.binaries.images : Sea water : Re: Sea water Server Time
20 Apr 2024 02:29:21 EDT (-0400)
  Re: Sea water  
From: Bald Eagle
Date: 26 Sep 2022 20:05:00
Message: <web.63323cfe9763bd241f9dae3025979125@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:

> At some point I'll expand the scene so there's a reason the ship is there, and
> there's a reason the walled fortress is there, but I am inviting comments on the
> water rendering mostly.


Well, to my eye - that's looking really nice.   Probably better than anything
I'd be able to do after plugging away at it (just the water texture) for hours.

I like the color, and the sense of depth that the "ramp" in the shallows
disappearing into the deeper water gives.

One thing I think is missing is the almost ubiquitous foam - given the amount of
surface disturbance you have.   Maybe a bit of other stuff - bits of seaweed or
driftwood. I'm not sure how you're generating your water "shape" (isosurface?),
but maybe adding some bubbles into the mix - or faking them with rgbt white
spheres would add a touch more realism?

Do an image search on water / shorelines and see what tiny details you think
would be easy enough to add to get the most bang for the buck.


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