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"Chris R" <car### [at] comcast net> wrote:
> Alain Martel <kua### [at] videotron ca> wrote:
>
> > > Op 27/03/2022 om 06:23 schreef Chris R:
> > >> When I rendered this as 1920x1080, I realized I had the camera in the
> > >> wrong
> > >> position, (forgot to account for a "floor thickness"), so the camera
> > >> was too low
>
> > >> aspect ratio.
> > >>
> > >> Here is a version that fixes that, and makes it much less dark.
> > >>
> > >>
> > >> -- Chris R.
> > >
> > > Indeed.
> > >
> > > what are those light points beyond the blinds?
> > >
> > My guess : a texture from skys.inc applied to a sky_sphere and no actual
> > ground outside.
>
> You stole my thunder!
>
> Pretty close; I don't use skys.inc, but I rolled my own star-sphere and forgot
> to put a ground plane outside the window.
>
> However, I haven't gone to fix it, because it also looks like the room is in a
> tall building looking out over city lights, so I decided to keep it that way.
>
> -- Chris R.
I like the first shot, and also the sheve with plant composition, even better.
Such a scene should be unforgiving to non linearworflows (gamma 1 +srgb colors +
inverse square lights attenuation (new _0 model) + postrendered gamma 2.2)
Did you use no radiosity at all? because all of it seems really too dark. if you
activate it, make sure to give the sky_sphere a night horizion tint. An overall
raileigh scattering media may help the moonlight source bleed wider, and maybe
bloom slightly from side of the frame if placed properly.
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