Alain Martel <kua### [at] videotronca> wrote:
> > Op 27/03/2022 om 06:23 schreef Chris R:
> >> When I rendered this as 1920x1080, I realized I had the camera in the
> >> wrong
> >> position, (forgot to account for a "floor thickness"), so the camera
> >> was too low
> >> aspect ratio.
> >> Here is a version that fixes that, and makes it much less dark.
> >> -- Chris R.
> > Indeed.
> > what are those light points beyond the blinds?
> My guess : a texture from skys.inc applied to a sky_sphere and no actual
> ground outside.
You stole my thunder!
Pretty close; I don't use skys.inc, but I rolled my own star-sphere and forgot
to put a ground plane outside the window.
However, I haven't gone to fix it, because it also looks like the room is in a
tall building looking out over city lights, so I decided to keep it that way.
-- Chris R.
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