

"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Filling space with irregularlyshaped bricks or stones is a nontrivial problem,
> one I've often thought about but never seriously attempted! However, discrete
> layers of different brick sizes would be feasible without effort (if
> architecturally realistic!).
I think that trying to fit existing stones into a wall is the REALLY hard part,
but I think there has to be:
1. a way to make a pseudomathematical texture like crackle/Voronoi
2. a way to generate pieces to fit into a given empty space.
Maybe a way to loop through y values and combine that with a crossing number
algorithm to find the edges of the already filled space as a place to start
making a new block.
Maybe add each new block to a union {} in an inc file written to for each frame
of an animation. Then the crossing number gets calculated for a horizontal line
at the present yvalue and the whole union of blocks....
Not saying this is "simple", just less complex than some of the other things
we've discussed here in the past.
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