POV-Ray : Newsgroups : povray.binaries.animations : Orrery WIP Server Time
10 Mar 2026 11:06:52 EDT (-0400)
  Orrery WIP (Message 1 to 6 of 6)  
From: Clarence1898
Subject: Orrery WIP
Date: 4 Mar 2026 16:45:00
Message: <web.69a8a5a654ac36608db55336e0accf30@news.povray.org>
This is a project I started over 20 years ago by modeling an orrery.  Then had
to figure out a scene to put it in.  This is what I finally came up with.  Turn
looping on in your player.  I would get stuck on it, or real life interrupted,
put aside for a few years then repeat.  I'm not very happy with the clouds the
camera flies through, not enough turbulence.  There is also some flickering I
haven't been able to get rid of.  The camera has a couple of abrupt moves I need
to smooth out.  I do plan to add more objects to the scene.  Any comments or
suggestions would be welcome.


Post a reply to this message

From: Bald Eagle
Subject: Re: Orrery WIP
Date: 5 Mar 2026 09:10:00
Message: <web.69a98ea8cba6101ef625f77c25979125@news.povray.org>
"Clarence1898" <dle### [at] comcastnet> wrote:
> This is a project I started over 20 years ago by modeling an orrery.

And you're still at it!  Good work.

It's been a long time since I've seen one of these classic animations.

>Then had
> to figure out a scene to put it in.  This is what I finally came up with.  Turn
> looping on in your player.  I would get stuck on it, or real life interrupted,
> put aside for a few years then repeat.  I'm not very happy with the clouds the
> camera flies through, not enough turbulence.

Clouds are notoriously difficult.

>There is also some flickering I
> haven't been able to get rid of.

I didn't really notice anything, so it must be a very small problem.

>The camera has a couple of abrupt moves I need
> to smooth out.

When you're about to make a sharp turn, slow down the camera dramatically.
Look into "smoothing functions" to get the sort of thing you want.

>I do plan to add more objects to the scene.  Any comments or
> suggestions would be welcome.

I like the island a LOT.
The house, the working lighthouse (make the light MUCH brighter), the ceiling
fan, the periodic table, the stencil on the desk....

The orrery sun could be a bit brighter/yellower.

I like the checkered bed.  Perhaps a silvery pillow would be a nice "easter egg"
nod to the RSOCP.  It's always fun to sneak some classic POV-Ray / computer
graphics models, or someone else's POV-Ray model/effect into a scene.

If you hit any more stumbling blocks, don't be afraid to ask for ideas or
solutions.  Set your goal on the finish line!

- BE


Post a reply to this message

From: Clarence1898
Subject: Re: Orrery WIP
Date: 5 Mar 2026 17:55:00
Message: <web.69aa0869cba6101e8db55336e0accf30@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Clarence1898" <dle### [at] comcastnet> wrote:
> > This is a project I started over 20 years ago by modeling an orrery.
>
> And you're still at it!  Good work.
>
> It's been a long time since I've seen one of these classic animations.
>
> >Then had
> > to figure out a scene to put it in.  This is what I finally came up with.  Turn
> > looping on in your player.  I would get stuck on it, or real life interrupted,
> > put aside for a few years then repeat.  I'm not very happy with the clouds the
> > camera flies through, not enough turbulence.
>
> Clouds are notoriously difficult.
>
> >There is also some flickering I
> > haven't been able to get rid of.
>
> I didn't really notice anything, so it must be a very small problem.
>
> >The camera has a couple of abrupt moves I need
> > to smooth out.
>
> When you're about to make a sharp turn, slow down the camera dramatically.
> Look into "smoothing functions" to get the sort of thing you want.
>
> >I do plan to add more objects to the scene.  Any comments or
> > suggestions would be welcome.
>
> I like the island a LOT.
> The house, the working lighthouse (make the light MUCH brighter), the ceiling
> fan, the periodic table, the stencil on the desk....
>
> The orrery sun could be a bit brighter/yellower.
>
> I like the checkered bed.  Perhaps a silvery pillow would be a nice "easter egg"
> nod to the RSOCP.  It's always fun to sneak some classic POV-Ray / computer
> graphics models, or someone else's POV-Ray model/effect into a scene.
>
> If you hit any more stumbling blocks, don't be afraid to ask for ideas or
> solutions.  Set your goal on the finish line!
>
> - BE

Thank you for the suggestions.  I made a few changes and reposted a new
animation.  The flickering is much more noticeable at higher resolutions, I
rendered the animation at 1280x720 then reduced it to 640x360 to get the size
down for posting.  The planet maps came from a NASA web site, I picked a new sun
that is brighter and yellower.  It does look better.  The checkered bed was a
nod to the RSOCP, but the pillow reflects the creme colored walls not the bed
and it almost looks translucent not reflective.  At the time I created the
lighthouse I didn't know the color rgb values could be greater than 1.0.  I
increased the value and it looks much better.  I wrote a program to generate the
island,  started with a pyramid and recursively divided the faces into smaller
triangles and translating the vertices a random amount up or down and then
created a mesh2 object.  I then populated the island with 24000 trees and 32000
bushes that were created by Arbaro 2.0.  Now I need to work on the camera
transitions.


Post a reply to this message


Attachments:
Download 'island640.mp4.dat' (3548 KB)

From: m@b
Subject: Re: Orrery WIP
Date: 5 Mar 2026 21:15:00
Message: <web.69aa3855cba6101e1463fe62d568493a@news.povray.org>
"Clarence1898" <dle### [at] comcastnet> wrote:
> This is a project I started over 20 years ago by modeling an orrery.  Then had
> to figure out a scene to put it in.  This is what I finally came up with.  Turn
> looping on in your player.  I would get stuck on it, or real life interrupted,
> put aside for a few years then repeat.  I'm not very happy with the clouds the
> camera flies through, not enough turbulence.  There is also some flickering I
> haven't been able to get rid of.  The camera has a couple of abrupt moves I need
> to smooth out.  I do plan to add more objects to the scene.  Any comments or
> suggestions would be welcome.

Very nice. I did an orrery some time ago:
<https://www.youtube.com/watch?v=GyqQolOK_qI>

I remember one of the first scenes I animated was a lighthouse (using Polyray)
way back when :-)

m@b


Post a reply to this message

From: Clarence1898
Subject: Re: Orrery WIP
Date: 5 Mar 2026 22:25:00
Message: <web.69aa489dcba6101e8db55336e0accf30@news.povray.org>
"m@b" <nomail@nomail> wrote:
> "Clarence1898" <dle### [at] comcastnet> wrote:
> > This is a project I started over 20 years ago by modeling an orrery.  Then had
> > to figure out a scene to put it in.  This is what I finally came up with.  Turn
> > looping on in your player.  I would get stuck on it, or real life interrupted,
> > put aside for a few years then repeat.  I'm not very happy with the clouds the
> > camera flies through, not enough turbulence.  There is also some flickering I
> > haven't been able to get rid of.  The camera has a couple of abrupt moves I need
> > to smooth out.  I do plan to add more objects to the scene.  Any comments or
> > suggestions would be welcome.
>
> Very nice. I did an orrery some time ago:
> <https://www.youtube.com/watch?v=GyqQolOK_qI>
>
> I remember one of the first scenes I animated was a lighthouse (using Polyray)
> way back when :-)
>
> m@b

Very nice.  I particularly like the way you morphed the planets into the orrery.
Impressive.


Post a reply to this message

From: m@b
Subject: Re: Orrery WIP
Date: 8 Mar 2026 22:50:00
Message: <web.69ae34aacba6101e1463fe62d568493a@news.povray.org>
> > Very nice. I did an orrery some time ago:
> > <https://www.youtube.com/watch?v=GyqQolOK_qI>
> >
> > I remember one of the first scenes I animated was a lighthouse (using Polyray)
> > way back when :-)
> >
> > m@b
>
> Very nice.  I particularly like the way you morphed the planets into the orrery.
> Impressive.

Thanks :-)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.