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4 Dec 2024 03:21:34 EST (-0500)
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From: And
Subject: mechanic sphere collision
Date: 1 Mar 2019 07:00:00
Message: <web.5c791e9c316f92eee50399380@news.povray.org>
My very old pov-ray animation at about 2010 or 2011

https://www.youtube.com/watch?v=lnkFuy3_cFM


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From: Jörg "Yadgar" Bleimann
Subject: Re: mechanic sphere collision
Date: 1 Mar 2019 21:07:15
Message: <5c79e553$1@news.povray.org>
Hi(gh)!

On 01.03.19 12:59, And wrote:
> My very old pov-ray animation at about 2010 or 2011
> 
> https://www.youtube.com/watch?v=lnkFuy3_cFM
> 
Well done... may I do Atari ST and Commodore 64 versions of this and 
re-publish them on my YouTube channel, of course crediting you and 
linking to the original? Also your other POV-Ray animation works?

See you in Khyberspace!

Yadgar

Now playing: Looking Around (Yes)


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From: And
Subject: Re: mechanic sphere collision
Date: 2 Mar 2019 02:05:00
Message: <web.5c7a2a1ccbf21812e50399380@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 01.03.19 12:59, And wrote:
> > My very old pov-ray animation at about 2010 or 2011
> >
> > https://www.youtube.com/watch?v=lnkFuy3_cFM
> >
> Well done... may I do Atari ST and Commodore 64 versions of this and
> re-publish them on my YouTube channel, of course crediting you and
> linking to the original? Also your other POV-Ray animation works?
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: Looking Around (Yes)

How do you edit my videos?
May I take a look at your YouTube channel?


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From: Jörg "Yadgar" Bleimann
Subject: Re: mechanic sphere collision
Date: 2 Mar 2019 15:27:44
Message: <5c7ae740$1@news.povray.org>
Hi(gh)!

On 02.03.19 08:00, And wrote:

> How do you edit my videos?

First, I'll process them into single frames using ffmpeg, then I'll run 
a self-programmed console-based graphics tool on that frame sequence, 
and finally I'll re-compose them to a video, also with ffmpeg.

> May I take a look at your YouTube channel?

Of course... here it is: 
https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber

To get an impression of the Atari ST and Commodore 64 style, scroll down 
to the lynx videos!

See you in Khyberspace!

Yadgar


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From: And
Subject: Re: mechanic sphere collision
Date: 3 Mar 2019 10:05:01
Message: <web.5c7becaccbf218123f2b4cb30@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 02.03.19 08:00, And wrote:
>
> > How do you edit my videos?
>
> First, I'll process them into single frames using ffmpeg, then I'll run
> a self-programmed console-based graphics tool on that frame sequence,
> and finally I'll re-compose them to a video, also with ffmpeg.
>
> > May I take a look at your YouTube channel?
>
> Of course... here it is:
> https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
>
> To get an impression of the Atari ST and Commodore 64 style, scroll down
> to the lynx videos!
>
> See you in Khyberspace!
>
> Yadgar

Well, I'll need to chew it over.


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From: Mike Horvath
Subject: Re: mechanic sphere collision
Date: 3 Mar 2019 10:22:48
Message: <5c7bf148$1@news.povray.org>

> Hi(gh)!
> 
> On 02.03.19 08:00, And wrote:
> 
>> How do you edit my videos?
> 
> First, I'll process them into single frames using ffmpeg, then I'll run 
> a self-programmed console-based graphics tool on that frame sequence, 
> and finally I'll re-compose them to a video, also with ffmpeg.
> 
>> May I take a look at your YouTube channel?
> 
> Of course... here it is: 
> https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber 
> 
> 
> To get an impression of the Atari ST and Commodore 64 style, scroll down 
> to the lynx videos!
> 
> See you in Khyberspace!
> 
> Yadgar


Wouldn't it be better to start with the raw data instead of a video that 
has already been compressed/encoded?


Mike


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From: And
Subject: Re: mechanic sphere collision
Date: 3 Mar 2019 22:10:00
Message: <web.5c7c968fcbf218123f2b4cb30@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

> > Hi(gh)!
> >
> > On 02.03.19 08:00, And wrote:
> >
> >> How do you edit my videos?
> >
> > First, I'll process them into single frames using ffmpeg, then I'll run
> > a self-programmed console-based graphics tool on that frame sequence,
> > and finally I'll re-compose them to a video, also with ffmpeg.
> >
> >> May I take a look at your YouTube channel?
> >
> > Of course... here it is:
> > https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
> >
> >
> > To get an impression of the Atari ST and Commodore 64 style, scroll down
> > to the lynx videos!
> >
> > See you in Khyberspace!
> >
> > Yadgar
>
>
> Wouldn't it be better to start with the raw data instead of a video that
> has already been compressed/encoded?
>
>
> Mike

Is this the first time you ask someone to provide his/her video?


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From: And
Subject: Re: mechanic sphere collision
Date: 4 Mar 2019 07:10:01
Message: <web.5c7d14dacbf218123f2b4cb30@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:

> > > Hi(gh)!
> > >
> > > On 02.03.19 08:00, And wrote:
> > >
> > >> How do you edit my videos?
> > >
> > > First, I'll process them into single frames using ffmpeg, then I'll run
> > > a self-programmed console-based graphics tool on that frame sequence,
> > > and finally I'll re-compose them to a video, also with ffmpeg.
> > >
> > >> May I take a look at your YouTube channel?
> > >
> > > Of course... here it is:
> > >
https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
> > >
> > >
> > > To get an impression of the Atari ST and Commodore 64 style, scroll down
> > > to the lynx videos!
> > >
> > > See you in Khyberspace!
> > >
> > > Yadgar
> >
> >
> > Wouldn't it be better to start with the raw data instead of a video that
> > has already been compressed/encoded?
> >
> >
> > Mike
>
> Is this the first time you ask someone to provide his/her video?


Oops, I saw the wrong person.
Sorry


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From: BGimeno
Subject: Re: mechanic sphere collision
Date: 4 Mar 2019 10:55:48
Message: <5c7d4a84$1@news.povray.org>


>> May I take a look at your YouTube channel?
> 
> Of course... here it is: 
> https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber 
> 

Now I'm curious to see those intertwined tetrahedrons spinning in eight 
bits. Seriously, I think the source code needed to write that scene did 
not even fit in the memory of the C64.

Greetings.
B. Gimeno


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From: Jörg "Yadgar" Bleimann
Subject: Re: mechanic sphere collision
Date: 4 Mar 2019 18:15:01
Message: <5c7db175$1@news.povray.org>
Hi(gh)!

On 04.03.19 16:55, BGimeno wrote:

> Now I'm curious to see those intertwined tetrahedrons spinning in eight 
> bits. Seriously, I think the source code needed to write that scene did 
> not even fit in the memory of the C64.

Not real-time calculation on a C64, but simply animation playback as it 
would look like on a C64 - currently only on native Linux/Windows, later 
on also via VICE, the multi-machine Commodore 8-bit emulator, finally on 
a real C 64 - with a stack of harddisks plugged to the expansion port it 
might be feasible! Same goes for the Atari ST versions...

See you in Khyberspace!

Yadgar

Now playing: Crazy Notion (Streetmark)


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