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My very old pov-ray animation at about 2010 or 2011
https://www.youtube.com/watch?v=lnkFuy3_cFM
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Hi(gh)!
On 01.03.19 12:59, And wrote:
> My very old pov-ray animation at about 2010 or 2011
>
> https://www.youtube.com/watch?v=lnkFuy3_cFM
>
Well done... may I do Atari ST and Commodore 64 versions of this and
re-publish them on my YouTube channel, of course crediting you and
linking to the original? Also your other POV-Ray animation works?
See you in Khyberspace!
Yadgar
Now playing: Looking Around (Yes)
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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 01.03.19 12:59, And wrote:
> > My very old pov-ray animation at about 2010 or 2011
> >
> > https://www.youtube.com/watch?v=lnkFuy3_cFM
> >
> Well done... may I do Atari ST and Commodore 64 versions of this and
> re-publish them on my YouTube channel, of course crediting you and
> linking to the original? Also your other POV-Ray animation works?
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: Looking Around (Yes)
How do you edit my videos?
May I take a look at your YouTube channel?
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Hi(gh)!
On 02.03.19 08:00, And wrote:
> How do you edit my videos?
First, I'll process them into single frames using ffmpeg, then I'll run
a self-programmed console-based graphics tool on that frame sequence,
and finally I'll re-compose them to a video, also with ffmpeg.
> May I take a look at your YouTube channel?
Of course... here it is:
https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
To get an impression of the Atari ST and Commodore 64 style, scroll down
to the lynx videos!
See you in Khyberspace!
Yadgar
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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 02.03.19 08:00, And wrote:
>
> > How do you edit my videos?
>
> First, I'll process them into single frames using ffmpeg, then I'll run
> a self-programmed console-based graphics tool on that frame sequence,
> and finally I'll re-compose them to a video, also with ffmpeg.
>
> > May I take a look at your YouTube channel?
>
> Of course... here it is:
> https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
>
> To get an impression of the Atari ST and Commodore 64 style, scroll down
> to the lynx videos!
>
> See you in Khyberspace!
>
> Yadgar
Well, I'll need to chew it over.
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> Hi(gh)!
>
> On 02.03.19 08:00, And wrote:
>
>> How do you edit my videos?
>
> First, I'll process them into single frames using ffmpeg, then I'll run
> a self-programmed console-based graphics tool on that frame sequence,
> and finally I'll re-compose them to a video, also with ffmpeg.
>
>> May I take a look at your YouTube channel?
>
> Of course... here it is:
> https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
>
>
> To get an impression of the Atari ST and Commodore 64 style, scroll down
> to the lynx videos!
>
> See you in Khyberspace!
>
> Yadgar
Wouldn't it be better to start with the raw data instead of a video that
has already been compressed/encoded?
Mike
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Mike Horvath <mik### [at] gmailcom> wrote:
> > Hi(gh)!
> >
> > On 02.03.19 08:00, And wrote:
> >
> >> How do you edit my videos?
> >
> > First, I'll process them into single frames using ffmpeg, then I'll run
> > a self-programmed console-based graphics tool on that frame sequence,
> > and finally I'll re-compose them to a video, also with ffmpeg.
> >
> >> May I take a look at your YouTube channel?
> >
> > Of course... here it is:
> > https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
> >
> >
> > To get an impression of the Atari ST and Commodore 64 style, scroll down
> > to the lynx videos!
> >
> > See you in Khyberspace!
> >
> > Yadgar
>
>
> Wouldn't it be better to start with the raw data instead of a video that
> has already been compressed/encoded?
>
>
> Mike
Is this the first time you ask someone to provide his/her video?
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"And" <49341109@ntnu.edu.tw> wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
> > > Hi(gh)!
> > >
> > > On 02.03.19 08:00, And wrote:
> > >
> > >> How do you edit my videos?
> > >
> > > First, I'll process them into single frames using ffmpeg, then I'll run
> > > a self-programmed console-based graphics tool on that frame sequence,
> > > and finally I'll re-compose them to a video, also with ffmpeg.
> > >
> > >> May I take a look at your YouTube channel?
> > >
> > > Of course... here it is:
> > >
https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
> > >
> > >
> > > To get an impression of the Atari ST and Commodore 64 style, scroll down
> > > to the lynx videos!
> > >
> > > See you in Khyberspace!
> > >
> > > Yadgar
> >
> >
> > Wouldn't it be better to start with the raw data instead of a video that
> > has already been compressed/encoded?
> >
> >
> > Mike
>
> Is this the first time you ask someone to provide his/her video?
Oops, I saw the wrong person.
Sorry
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>> May I take a look at your YouTube channel?
>
> Of course... here it is:
> https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber
>
Now I'm curious to see those intertwined tetrahedrons spinning in eight
bits. Seriously, I think the source code needed to write that scene did
not even fit in the memory of the C64.
Greetings.
B. Gimeno
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Hi(gh)!
On 04.03.19 16:55, BGimeno wrote:
> Now I'm curious to see those intertwined tetrahedrons spinning in eight
> bits. Seriously, I think the source code needed to write that scene did
> not even fit in the memory of the C64.
Not real-time calculation on a C64, but simply animation playback as it
would look like on a C64 - currently only on native Linux/Windows, later
on also via VICE, the multi-machine Commodore 8-bit emulator, finally on
a real C 64 - with a stack of harddisks plugged to the expansion port it
might be feasible! Same goes for the Atari ST versions...
See you in Khyberspace!
Yadgar
Now playing: Crazy Notion (Streetmark)
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