POV-Ray : Newsgroups : povray.binaries.animations : No image Server Time
5 May 2024 10:11:34 EDT (-0400)
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From: jr
Subject: Re: No image
Date: 2 Jul 2018 19:45:01
Message: <web.5b3ab771326cb273635cc5ad0@news.povray.org>
hi,

again sorry for the (relatively) long interval, RL..

"Bald Eagle" <cre### [at] netscapenet> wrote:
> What do you think?

interesting in that it made me think more about pattern(s).

I'm looking for a more .. colourful media interaction.  something like the
attached, but it really is crude.  my current understanding -- if that's the
word -- is that will take multiple densities combined.  lack of time is
a(nother) big problem right now.  anyway.  comments etc invited.


regards, jr.


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From: jr
Subject: Re: No image
Date: 2 Jul 2018 19:50:00
Message: <web.5b3ab9d9326cb273635cc5ad0@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

can't see the mp4, must have forgotten.  :-(


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Attachments:
Download 'note-test.mp4.mpg' (51 KB)

From: Bald Eagle
Subject: Re: No image
Date: 2 Jul 2018 21:55:01
Message: <web.5b3ad6a0326cb273458c7afe0@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> again sorry for the (relatively) long interval, RL..

No worries, my friend.  RL can be a real ass-kicker.

> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > What do you think?
>
> interesting in that it made me think more about pattern(s).
>
> I'm looking for a more .. colourful media interaction.  something like the
> attached, but it really is crude.

Sure - quick, easy, just showing you how fast a change or second color can be
added.

> my current understanding -- if that's the
> word -- is that will take multiple densities combined.  lack of time is
> a(nother) big problem right now.  anyway.  comments etc invited.


Well, I've already thought about that, and I've speculated on what you're trying
to do.

You can define different functions based upon the "space" the notes are
traveling through.
So you could have two spaces for FACE and EGBDF, or different colors for all of
the notes in the octave.  Or varying colors for where in the composition the
notes are, or their duration, or ....

Probably the best thing to do at the moment is describe as exactly what you want
to accomplish (including the parts that may be variable / adjusted) and that
would be the fastest way to puzzle out HOW to most efficiently get there from
here.


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From: Bald Eagle
Subject: Re: No image
Date: 6 Jul 2018 15:25:01
Message: <web.5b3fc1f8326cb273458c7afe0@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> I'm looking for a more .. colourful media interaction.


> .... my current understanding -- if that's the
> word -- is that will take multiple densities combined.

So, I finally had a chance to dabble with this a bit.
See what you think, and if this is going in the right direction.

I've got a media "staff" with some moving sphere "notes".
The media is colored according to the x,y,z values of the bozo pattern, and the
hue is detrmined by a set of functions that convert a value between 0-1 into a
set of rgb functions (my set of functions to do the equivalent of the CH2RGB
macro in colors.inc)

Crappy samples value to make the rendering faster...

50 frames, 5 frames per sec so you can actually see the coloration better.


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Attachments:
Download 'movingmedia.mp4.mpg' (225 KB)

From: Stephen
Subject: Re: No image
Date: 6 Jul 2018 16:49:30
Message: <5b3fd5da$1@news.povray.org>
On 06/07/2018 20:24, Bald Eagle wrote:
> "jr" <cre### [at] gmailcom> wrote:
> 
>> I'm looking for a more .. colourful media interaction.
> 
> 
>> .... my current understanding -- if that's the
>> word -- is that will take multiple densities combined.
> 
> So, I finally had a chance to dabble with this a bit.
> See what you think, and if this is going in the right direction.
> 
> I've got a media "staff" with some moving sphere "notes".
> The media is colored according to the x,y,z values of the bozo pattern, and the
> hue is detrmined by a set of functions that convert a value between 0-1 into a
> set of rgb functions (my set of functions to do the equivalent of the CH2RGB
> macro in colors.inc)
> 
> Crappy samples value to make the rendering faster...
> 
> 50 frames, 5 frames per sec so you can actually see the coloration better.
> 

Nice. :)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: No image
Date: 6 Jul 2018 20:55:00
Message: <web.5b400f58326cb273458c7afe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:


> Nice. :)

Thanks  :)
It took me a little while, after a false-start, and a minor debugging or two,
trying to figure out how to get the (sort of) either-or result of select() to
work in a set of functions to divvy up the range into thirds.
After that it was pretty straightforward to copy the formulas in the macro.

Still wondering if this is in any way applicable to what you've done with the
RGB channels of the DF3 files.


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From: Stephen
Subject: Re: No image
Date: 7 Jul 2018 09:09:22
Message: <5b40bb82$1@news.povray.org>
On 07/07/2018 01:54, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
> 
> 
>> Nice. :)
> 
> Thanks  :)
> It took me a little while, after a false-start, and a minor debugging or two,
> trying to figure out how to get the (sort of) either-or result of select() to
> work in a set of functions to divvy up the range into thirds.
> After that it was pretty straightforward to copy the formulas in the macro.
> 

Colour me green with envy. :)

> Still wondering if this is in any way applicable to what you've done with the
> RGB channels of the DF3 files.
> 

I don't think so unless you want to do it the hard way. :)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: No image
Date: 7 Jul 2018 10:00:00
Message: <web.5b40c68b326cb273458c7afe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:


> Colour me green with envy. :)


#declare envy = true;
#declare Colour = <0, 1, 0> * envy;
object {Stephen pigment {rgb Colour} }


:P



> I don't think so unless you want to do it the hard way. :)

This "other way" you speak of intrigues me.


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From: Stephen
Subject: Re: No image
Date: 7 Jul 2018 13:48:46
Message: <5b40fcfe$1@news.povray.org>
On 07/07/2018 14:56, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
> 
> 
>> Colour me green with envy. :)
> 
> 
> #declare envy = true;
> #declare Colour = <0, 1, 0> * envy;
> object {Stephen pigment {rgb Colour} }
> 
> 

  #declare Colour = <0.251,0.992,0.078> * envy;


> :P
> 

And here is one I did earlier for a similar occasion. ;)

https://i.imgur.com/JXVnX.jpg


> 
> 
>> I don't think so unless you want to do it the hard way. :)
> 
> This "other way" you speak of intrigues me.
> 

There is no other way only MY way. :)

Seriously not really appropriate for what what I think jr wants to do.
Unless you wanted to put an emitting image/uv'd object, like a frame of 
a 3D butterfly animation, in the media.



-- 

Regards
     Stephen


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From: dick balaska
Subject: Re: No image
Date: 7 Jul 2018 14:09:41
Message: <5b4101e5$1@news.povray.org>
On 07/07/2018 01:48 PM, Stephen wrote:

> 
> And here is one I did earlier for a similar occasion. ;)
> 
> https://i.imgur.com/JXVnX.jpg

I think you need to bump up the frame rate on that one.


-- 
dik
Rendered 328976 of 330000 (99%)


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