POV-Ray : Newsgroups : povray.binaries.animations : Fractured Destination Server Time
18 May 2022 19:55:00 EDT (-0400)
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From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:05:03
Message: <web.594962cf6befef94daa829480@news.povray.org>
All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
surrounded by scattering media. No light_source on this one, but emission on the
media object instead. Then my usual stuff with radiosity and focal blur. I added
the clock variable also to emission value, so that brightness changes throughout
the animation and also gives a slight fade here and there. A lot of "what if I
do this" was naturally involved. My experiments with animation shall continue.
:)


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From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:10:01
Message: <web.594963eb6befef94daa829480@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Two things at the same time?
> Hmm! :)

Hehe yeah, there's a lot going on at the same time: planetoid closing in towards
the camera, camera itself rotating and also angle changing, media scaling,
emission going up and down, and focal blur taking a wild ride on both aperture
and focal_point. :D


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From: Stephen
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:14:22
Message: <594965fe$1@news.povray.org>
On 6/20/2017 7:05 PM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Two things at the same time?
>> Hmm! :)
>
> Hehe yeah, there's a lot going on at the same time: planetoid closing in towards
> the camera, camera itself rotating and also angle changing, media scaling,
> emission going up and down, and focal blur taking a wild ride on both aperture
> and focal_point. :D
>

I'm impressed that you can keep all that in your mind. :)

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:22:57
Message: <59496801$1@news.povray.org>
On 6/20/2017 7:00 PM, Pekka Aho wrote:
> All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
> surrounded by scattering media. No light_source on this one, but emission on the
> media object instead. Then my usual stuff with radiosity and focal blur. I added
> the clock variable also to emission value, so that brightness changes throughout
> the animation and also gives a slight fade here and there. A lot of "what if I
> do this" was naturally involved. My experiments with animation shall continue.
> :)
>

I generally think tat changing two things at the one time is adventurous. :)

-- 

Regards
     Stephen


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