|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 6/13/2017 11:28 AM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Not bad for a first animation in 20 years. :)
>>
>> It really deserves to be slower and longer. It moves too fast for my
>> aged eyes. ;)
>
> Cheers! :)
>
> Yes, it ended up being a bit hasty indeed.
I am always underestimating how long an animation should be.
> Already working on some other stuff,
> but I'll try to find a spot for making a slower and longer version of this one
> later then. =)
>
I hope you do but I'm still waiting to finish the one that drew me to
PovRay, last century. ;)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here's another version with more frames in it, thus a bit longer and slower than
the first one. The animation consists of 2 separate parts again, so I couldn't
manage to make the transition from 1st to 2nd quite as smooth as I had wanted.
Well, better luck next time then. :)
https://www.youtube.com/watch?v=m8-FW4NIiIc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 6/20/2017 12:44 PM, Pekka Aho wrote:
> Here's another version with more frames in it, thus a bit longer and slower than
> the first one.
Yes, that is better. :)
What is causing it to go out of focus? Is that the isosurface or is the
space pilot had too much to drink? :)
The animation consists of 2 separate parts again, so I couldn't
> manage to make the transition from 1st to 2nd quite as smooth as I had wanted.
> Well, better luck next time then. :)
>
It is really hard to do just using PovRay. A third party tool to fade
the clips together. Would probably be a good idea.
Having said that I did attempt to do it in the animation below. About 8
seconds in I put a transparent box in front of the camera then played
with the normals to fuzz things up.
I was experimenting with some BVH movement files in Poser.
http://www.tc-rtc.co.uk/image/upload//Stephen/pw-1260387299-Dreams7_Low.mpg
> https://www.youtube.com/watch?v=m8-FW4NIiIc
>
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mca### [at] aolcom> wrote:
> What is causing it to go out of focus? Is that the isosurface or is the
> space pilot had too much to drink? :)
I like to think the probe keeps auto-adjusting/recalibrating during the
closing-in. Also the local conditions can have their effects on the equipment as
well due to eg. pressure, radiation, magnetic field and so on. :)
Now when I think of it, a buzzing sound combined with the focus effect would be
cool. :D
Stephen <mca### [at] aolcom> wrote:
> It is really hard to do just using PovRay. A third party tool to fade
> the clips together. Would probably be a good idea.
Aye, afterwards I was also thinking of some kind of fade effect added there some
way. For these two animations I just quickie-used VirtualDub on my computer at
work, and didn't take a further look at the features that thoroughly yet. But
gotta check again, and possibly fiddle around more on the future stuff to come.
:)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mca### [at] aolcom> wrote:
> What is causing it to go out of focus? Is that the isosurface or is the
> space pilot had too much to drink? :)
Oh, and technically I was playing around with focal blur and camera angle. :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 6/20/2017 4:32 PM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> What is causing it to go out of focus? Is that the isosurface or is the
>> space pilot had too much to drink? :)
>
> I like to think the probe keeps auto-adjusting/recalibrating during the
> closing-in. Also the local conditions can have their effects on the equipment as
> well due to eg. pressure, radiation, magnetic field and so on. :)
>
That works for me. :)
> Now when I think of it, a buzzing sound combined with the focus effect would be
> cool. :D
>
> Stephen <mca### [at] aolcom> wrote:
>> It is really hard to do just using PovRay. A third party tool to fade
>> the clips together. Would probably be a good idea.
>
> Aye, afterwards I was also thinking of some kind of fade effect added there some
> way. For these two animations I just quickie-used VirtualDub on my computer at
> work, and didn't take a further look at the features that thoroughly yet.
Understandable, but since it is just a WIP...
> But gotta check again, and possibly fiddle around more on the future stuff to come.
> :)
>
I've not used VirtualDub for a long time and can't remember its features.
>
> Oh, and technically I was playing around with focal blur and camera angle.
Two things at the same time?
Hmm! :)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
surrounded by scattering media. No light_source on this one, but emission on the
media object instead. Then my usual stuff with radiosity and focal blur. I added
the clock variable also to emission value, so that brightness changes throughout
the animation and also gives a slight fade here and there. A lot of "what if I
do this" was naturally involved. My experiments with animation shall continue.
:)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mca### [at] aolcom> wrote:
> Two things at the same time?
> Hmm! :)
Hehe yeah, there's a lot going on at the same time: planetoid closing in towards
the camera, camera itself rotating and also angle changing, media scaling,
emission going up and down, and focal blur taking a wild ride on both aperture
and focal_point. :D
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 6/20/2017 7:05 PM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Two things at the same time?
>> Hmm! :)
>
> Hehe yeah, there's a lot going on at the same time: planetoid closing in towards
> the camera, camera itself rotating and also angle changing, media scaling,
> emission going up and down, and focal blur taking a wild ride on both aperture
> and focal_point. :D
>
I'm impressed that you can keep all that in your mind. :)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 6/20/2017 7:00 PM, Pekka Aho wrote:
> All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
> surrounded by scattering media. No light_source on this one, but emission on the
> media object instead. Then my usual stuff with radiosity and focal blur. I added
> the clock variable also to emission value, so that brightness changes throughout
> the animation and also gives a slight fade here and there. A lot of "what if I
> do this" was naturally involved. My experiments with animation shall continue.
> :)
>
I generally think tat changing two things at the one time is adventurous. :)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |