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From: Thomas de Groot
Subject: Re: green gas cloud on checkered plane
Date: 14 Jun 2017 03:31:08
Message: <5940e63c@news.povray.org>
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On 14-6-2017 8:52, Thomas de Groot wrote:
> On 13-6-2017 19:03, Bald Eagle wrote:
>> Hmmm.
>> I think I _might_ know to what you're referring...
>> Are you sure it wasn't isocity by TEK?
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3C47ec0047%40news.povray.org%3E/
>>
>>
>
> Oh no! This is a totally different approach. I had forgotten about Tek's
> city though. He never released it, did he?
>
> No, City7 /is/ Mike Williams' work.
>
An example.
[exceptionally here and not in p.b.i to keep discussions together]
--
Thomas
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Attachments:
Download 'mw_city7.png' (788 KB)
Preview of image 'mw_city7.png'

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Stephen <mca### [at] aol com> wrote:
>
> Another thought that struck me would be to use Runes Particle System to
> make the cloud container. It can flow around obstacles.
>
Sounds interesting. I need to experiment with that; I probably already have it
somewhere...
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On 6/14/2017 9:12 AM, Kenneth wrote:
> Stephen <mca### [at] aol com> wrote:
>
>
>>
>> Another thought that struck me would be to use Runes Particle System to
>> make the cloud container. It can flow around obstacles.
>>
> Sounds interesting. I need to experiment with that;
I can imagine that would be the case. :)
A while ago I made a bagatelle board with it. Maybe a bit of overkill
for one particle. ;)
> I probably already have it
> somewhere...
>
It is still downloadable
http://runevision.com/3d/include/particles/
--
Regards
Stephen
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Huh, I had never seen Mike's city scene. That looks quite impressive.
Thanks for sharing :)
_Some_ of Tek's source is provided in the links:
It might give some hint as to how the iso city was made:
http://evilsuperbrain.com/gallery/misc/inc.php?file=gallery.php&bgID=-1&filter=cracklecity
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"Bald Eagle" <cre### [at] netscape net> wrote:
>
> _Some_ of Tek's source is provided in the links:
>
> It might give some hint as to how the iso city was made:
>
>
http://evilsuperbrain.com/gallery/misc/inc.php?file=gallery.php&bgID=-1&filter=cracklecity
Wow, impressive-- especially this render...
http://evilsuperbrain.com/gallery/misc/index.php?image=cracklecity-up
Thanks for the link. (Using a crackle pattern to generate building shapes is
something I would never have thought of. The resulting architecture is quite
realistic-looking.) I remember seeing Tek's examples long ago, but I never
followed up on the hows-and-whys.
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"Kenneth" <kdw### [at] gmail com> wrote:
>
> Note the 'extinction' value of 0. Although scattering media's extinction
> is good
> for producing self-shadowing, it presently can't take a color vector, just a
> float value. As-is, it creates a *complementary* color in the media (nearly
> PURPLE in this case.) That's realistic, of course-- a colored cloud *should*
> filter out lighting of that color-- ...
Hmm, *is* that complementary-color self-shadowing 'realistic' or not? There are
two ways of looking at it: If the green cloud FILTERS the incoming
full-frequency light source, then it's not realistic-- the shadows within the
media should be GREEN, just like the cloud. But if the green cloud ABSORBS the
green color from the incoming light, then a complementary color IS correct. So--
to state the obvious-- 'extinction' in scattering media is actually ABSORPTION
media in disguise. The only problem that arises is, extinction can't be made a
different color (or NO color); it takes its cue from the scattering media's main
color.
There are actually two different ways to construct a colored media with varying
density. A simple example...
(1)
media{
scattering{1, rgb 10*<.5,1,.5> extinction 2.0} // color is here
density{
spherical
color_map{
[.12 rgb 0]
[.37 rgb 1]
}
}
}
Or..
(2)
media{
scattering{1, 10 extinction 2.0}
density{
spherical
color_map{
[.12 rgb 0]
[.37 rgb <.5,1,.5>] // color is here
}
}
}
I haven't actually tested one vs. the other, using the latest beta release. But
I would assume that they produce identical results.
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Thomas de Groot <tho### [at] degroot org> wrote:
> ...the buildings here remind me of the City7 macros by Mike
> Williams. I wonder where those originated from. I looked but could not
> find their origin any more; not from Mike's site at least. I have them
> in my own system but others might be interested.
>
I haven't been able to find them either :-( I'm definitely interested; if you
can manage to upload them here or elsewhere, I would be most appreciative :-)
This is one of those cool macros that I *should* have archived at the time, but
didn't.
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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmx de> wrote:
> Hi(gh)!
>
>
> Here it is: Atari ST monochrome mode (640 by 400 pixels...)
>
I think I like this one best. It reminds me of the look of 'live video' monitors
aboard spaceships, in science-fiction/horror movies. Whenever there's a real
NEED to see what's going on, in detail, the video camera suddenly seems to have
less-than-ideal quality-- especially when the monster is about to strike! (I'm
thinking Ridley Scott's ALIEN.)
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On 14-6-2017 20:54, Kenneth wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> ...the buildings here remind me of the City7 macros by Mike
>> Williams. I wonder where those originated from. I looked but could not
>> find their origin any more; not from Mike's site at least. I have them
>> in my own system but others might be interested.
>>
>
> I haven't been able to find them either :-( I'm definitely interested; if you
> can manage to upload them here or elsewhere, I would be most appreciative :-)
> This is one of those cool macros that I *should* have archived at the time, but
> didn't.
>
I shall put a zip file in p.b.scene-files. I am sure Mile will agree :-)
--
Thomas
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