POV-Ray : Newsgroups : povray.binaries.animations : Animation of a robot Server Time
22 Dec 2024 05:28:41 EST (-0500)
  Animation of a robot (Message 1 to 9 of 9)  
From: H  Karsten
Subject: Animation of a robot
Date: 29 Dec 2009 01:20:08
Message: <web.4b399ec54b514ad7da6353d60@news.povray.org>
Hi, this post is base on the modeling of the robot:

http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aee868aaed4cc17da6353d60%40news.povray.org%3E/?ttop=333998
&toff=50

Now I've start to animate it. This is the first animation, a run-loop. Its not
perfect, and a few frames are missing, but the goal here is that the animated
parts have only five keys.

Its rendered with MegaPov 0.6

I'm still working on it.

Holger


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run1.gif


 

From: Kenneth
Subject: Re: Animation of a robot
Date: 30 Dec 2009 12:00:01
Message: <web.4b3b85d8da7a1ec865f302820@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote:
> ... This is the first animation, a run-loop...

All I can say is... AMAZING! It's looking great so far.  I'm doubly-amazed at
how relatively quickly you have managed to build and animate this complex beast.
Such realistic details! (A project like this would have taken me...oh, six
months or longer--and with far less detail than you have created.)

Looking forward to seeing how this progresses.

Ken


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From: Paolo Gibellini
Subject: Re: Animation of a robot
Date: 31 Dec 2009 13:29:13
Message: <4b3ced79$1@news.povray.org>
>H. Karsten  on date 29/12/2009 07:19 wrote:
> Hi, this post is base on the modeling of the robot:
> 
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aee868aaed4cc17da6353d60%40news.povray.org%3E/?ttop=333998
> &toff=50
> 
> Now I've start to animate it. This is the first animation, a run-loop. Its not
> perfect, and a few frames are missing, but the goal here is that the animated
> parts have only five keys.
> 
> Its rendered with MegaPov 0.6
> 
> I'm still working on it.
> 
> Holger
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
Oh, it is great!
;-)
Paolo


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From: H  Karsten
Subject: Re: Animation of a robot
Date: 31 Dec 2009 13:50:01
Message: <web.4b3cf15dda7a1ec8da6353d60@news.povray.org>
Averagely six keys here.

Holger


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From: Christian Froeschlin
Subject: Re: Animation of a robot
Date: 1 Jan 2010 15:13:50
Message: <4b3e577e@news.povray.org>
H. Karsten wrote:

> Now I've start to animate it. This is the first animation, a run-loop. Its not
> perfect, and a few frames are missing, but the goal here is that the animated
> parts have only five keys.

This looks very good. What strikes me as slightly odd is the
combination of human running motion with gorilla proportions.
Maybe try some gorilla poses as well? Found some action in

http://www.youtube.com/watch?v=fKs9sjOQQCY&feature=related

;)


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From: H  Karsten
Subject: Re: Animation of a robot
Date: 4 Jan 2010 01:05:08
Message: <web.4b4183d8da7a1ec8da6353d60@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> ..
> Maybe try some gorilla poses as well? Found some action in
>
> http://www.youtube.com/watch?v=fKs9sjOQQCY&feature=related
>
> ;)

Hi Christian,
yes you're right. I just wanted to start with something simple.

Before I can start to make more complex animations, I like to solve a view
problems like motion blur, and render an animation free from frame numbers, so
that I can make time warps in PovRay, independent from any 3D-Aplikation, the
animation comes from.

Another thing is to make the concept working for different CAD and animation
programs. For that, a god friend in Germany of mine likes to help me. He likes
to write a script for Houdini to bring the matrix-data to PovRay.

Here is the concept for simple motion-blur, using the matrix of five frames,
combined with splines. The value in the "middle" is the current frame. It's
looking like this:
##################################
#declare Clk=clock;
// Object: 0 objobject238
#declare Bloc_0=spline{cubic_spline //Bloc: 0
0,<0.0006,-0.0306,-0.0102>
1,<0.0006,-0.0306,-0.0102>
2,<0.0007,-0.0303,-0.0110>
3,<0.0011,-0.0298,-0.0121>
4,<0.0021,-0.0295,-0.0129>
}
#declare Bloc_1=spline{cubic_spline //Bloc: 1
0,<0.0322,0.0000,0.0020>
1,<0.0322,0.0000,0.0020>
2,<0.0322,0.0000,0.0021>
3,<0.0321,0.0000,0.0029>
4,<0.0318,0.0000,0.0052>
}
#declare Bloc_2=spline{cubic_spline //Bloc: 2
0,<-0.0019,-0.0102,0.0305>
1,<-0.0019,-0.0102,0.0305>
2,<-0.0020,-0.0110,0.0302>
3,<-0.0027,-0.0121,0.0297>
4,<-0.0048,-0.0131,0.0291>
}
#declare Bloc_3=spline{cubic_spline //Bloc: 3
0,<-5.0288,-1.6247,84.2561>
1,<-5.0288,-1.6247,84.2561>
2,<-5.0492,-1.7536,84.2098>
3,<-5.1582,-1.9373,84.1306>
4,<-5.4991,-2.0876,84.0235>
}
motion_blur{object{objobject238 transform{scale <1,1,-1> rotate x*90 matrix<
Bloc_0(clock-Clk+2).x,Bloc_0(clock-Clk+2).y,Bloc_0(clock-Clk+2).z,
Bloc_1(clock-Clk+2).x,Bloc_1(clock-Clk+2).y,Bloc_1(clock-Clk+2).z,
Bloc_2(clock-Clk+2).x,Bloc_2(clock-Clk+2).y,Bloc_2(clock-Clk+2).z,
Bloc_3(clock-Clk+2).x,Bloc_3(clock-Clk+2).y,Bloc_3(clock-Clk+2).z
>rotate -x*90 scale <1,1,-1>}}}

############################
The clock is needed to trigger the motion-blur. Actually in _every_ frame, the
value "2" is needed, to get the middle count of the block. That fore I'm
subtracting the clock from it self, using the "Clk" variable. Funny, but's
working. the "scale <1,1,-1> rotate x*90" and it's inverse is used because of
animating with 3D-Max' coordinate-system.

btw: Thanx for the vid. It helps a lot!

Ps.: In this gif, the first frame is not blurred, but I didn't like to render it
again.

Holger :)


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From: H  Karsten
Subject: Re: Animation of a robot
Date: 5 Jan 2010 01:00:11
Message: <web.4b42d53eda7a1ec8da6353d60@news.povray.org>
Ok, this one is a little nicer.


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From: gregjohn
Subject: Re: Animation of a robot
Date: 7 Jan 2010 14:25:00
Message: <web.4b4634a3da7a1ec8498498110@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote:
> Ok, this one is a little nicer.


Very cool.  It has a realistic "physicality" to it, and at the same time the
sluggishness of an ungainly thing, whether robotic or gorillian.


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From: somebody
Subject: Re: Animation of a robot
Date: 7 Feb 2010 09:31:15
Message: <4b6eceb3$1@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote in message
news:web.4b399ec54b514ad7da6353d60@news.povray.org...
> Hi, this post is base on the modeling of the robot:
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aee868aaed4cc17da6353d60%40news.povray.org%3E/?ttop=333998
> &toff=50
>
> Now I've start to animate it. This is the first animation, a run-loop. Its
not
> perfect, and a few frames are missing, but the goal here is that the
animated
> parts have only five keys.
>
> Its rendered with MegaPov 0.6
>
> I'm still working on it.

Already looks fairly convincing, but I think the pelvis (and the entire
body) needs some vertical motion instead of staying still. And the
propagation of shock with each step for such a seeminly heavy body needs to
be visible. Is the asymmetric motion of the arms (esp the rotation on the
left shoulder) intended?


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