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Marvin T <pov### [at] maltasoft com> wrote:
> Looks like the character on the (viewer's) left not has
> webbed armpits, at nearly the end of the animation.
> I like the missing tooth -- but you forgot to give him
> a hockey stick!
>
The figures are blobs. The system for this set of anims has two properties:
1) Parameterizable joints-- I can move the shoulders out in any direction so
desired.
2) A particular set of blob components optimized to make the "default" body
look good.
I didn't however model all the muscles to line up with any arbitrary value
for the "parameterized" shoulder joints-- the spheres are at places like
<4,6,2> and <-4,6,2> rather than at
0.75*rshouldpvtpt+0.25*lshouldpvtpt-5*y. So, when I widened out the
shoulders, something looked funny.
It's funny how this creative process works. Often I post here when I come
across some "wow" improvement that impresses myself. Folks see the anims
and comment on something I wasn't even addressing-- often but not always it
drives me to some tangential improvement along the way. Thanks for
everyone's interest.
Greg M. Johnson
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