POV-Ray : Newsgroups : povray.binaries.animations : Re: Okay, perhaps Captain America they're not... Server Time
1 Nov 2024 09:19:52 EDT (-0400)
  Re: Okay, perhaps Captain America they're not... (Message 1 to 2 of 2)  
From: gregjohn
Subject: Re: Okay, perhaps Captain America they're not...
Date: 17 May 2004 16:35:00
Message: <web.40a920d3da122d4840d56c170@news.povray.org>
Marvin T <pov### [at] maltasoftcom> wrote:
> Looks like the character on the (viewer's) left not has
> webbed armpits, at nearly the end of the animation.
> I like the missing tooth -- but you forgot to give him
> a hockey stick!
>


The figures are blobs. The system for this set of anims has two properties:

1) Parameterizable joints-- I can move the shoulders out in any direction so
desired.
2) A particular set of blob components optimized to make the "default" body
look good.

I didn't however model all the muscles to line up with any arbitrary value
for the  "parameterized" shoulder joints-- the spheres are at places like
<4,6,2> and <-4,6,2> rather than at
0.75*rshouldpvtpt+0.25*lshouldpvtpt-5*y.  So, when I widened out the
shoulders, something looked funny.

It's funny how this creative process works.  Often I post here when I come
across some "wow" improvement that impresses myself.  Folks see the anims
and comment on something I wasn't even addressing-- often but not always it
drives me to some tangential improvement along the way.  Thanks for
everyone's interest.


Greg M. Johnson


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From: Greg M  Johnson
Subject: Re: Okay, perhaps Captain America they're not...
Date: 17 May 2004 23:33:58
Message: <40a98426@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote in message
news:web.40a920d3da122d4840d56c170@news.povray.org...
> Marvin T <pov### [at] maltasoftcom> wrote:
> > Looks like the character on the (viewer's) left not has
> > webbed armpits, at nearly the end of the animation.

Actually I was wrong before.  It was an unnecessary, negative-value-add
component which was in this old version I'd dusted off for this anim. And I
fixed the teeth transformations.  But I'll save yall from another upload.


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