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Ok! I think this is a very funny and interesting animation. If you like you
might consider doing some modelling together with us at www.imp.org
(Internet Movie Project). We are a group of people working together on
animations entirely done with POV-Ray. Except for the encoding of mpeg and
avi files, because POV-Ray is incapable of doing such a thing.... ;)
We (IMP) are completely non-profit and open.
IMP works, especially with animations that would take waaaayyy to long to
complete using a render-farm like ours! Render-farm = a bunch of computers
all over the world rendering together on an animation. So if you have ideas
that you can't do on your own, please visit us.
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"Apache" <apa### [at] yahoocom> wrote in
news:web.3f13edff8491610d741409890@news.povray.org:
> If you like you might consider doing some modelling together with
> us at www.imp.org (Internet Movie Project).
FYI, Dick had been with the project for years before we switched from lists
to forums.
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Also sprach "Apache" <apa### [at] yahoocom> -- Tue, 15 Jul 2003 08:05:19
EDT:
>Ok! I think this is a very funny and interesting animation.
Thanks.
> If you like you
>might consider doing some modelling together with us at www.imp.org
>(Internet Movie Project). We are a group of people working together on
>animations entirely done with POV-Ray. Except for the encoding of mpeg and
>avi files, because POV-Ray is incapable of doing such a thing.... ;)
>
>We (IMP) are completely non-profit and open.
>
>IMP works, especially with animations that would take waaaayyy to long to
>complete using a render-farm like ours! Render-farm = a bunch of computers
>all over the world rendering together on an animation.
I've been running my own renderfarm for 5 years now. :)
http://www.buckosoft.com/bsac/
(Apologies for the slow web site, it's on a 64Kb sub-T1. Cable modems
finally arrived this month. I started shaking until i read Comcast's TOS.
--PASS-- Hopefully SBC/SNET will give us rich people who live more than
2 miles from a CO some DSL soon; although my only hope was that one of the
important doctors who live near me would complain and get us a DSL repeater
nearby, but that hope was dashed because they may be happy with Comcast.)
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Dick Balaska <dik### [at] seeorganizationfield> wrote in
news:otf8hv4tbnrdjlhflp9gu1o9541b9rim7q@4ax.com:
>
> (Apologies for the slow web site, it's on a 64Kb sub-T1. Cable modems
> finally arrived this month. I started shaking until i read Comcast's
> TOS. --PASS-- Hopefully SBC/SNET will give us rich people who live
> more than 2 miles from a CO some DSL soon; although my only hope was
> that one of the important doctors who live near me would complain and
> get us a DSL repeater nearby, but that hope was dashed because they
> may be happy with Comcast.)
http://www.pbs.org/cringely/pulpit/pulpit20030703.html
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Also sprach Tom Galvin <tom### [at] imporg> -- 15 Jul 2003 15:00:25 -0400:
>Dick Balaska <dik### [at] seeorganizationfield> wrote in
>news:otf8hv4tbnrdjlhflp9gu1o9541b9rim7q@4ax.com:
>
>>
>> (Apologies for the slow web site, it's on a 64Kb sub-T1. Cable modems
>> finally arrived this month. I started shaking until i read Comcast's
>> TOS. --PASS-- Hopefully SBC/SNET will give us rich people who live
>> more than 2 miles from a CO some DSL soon; although my only hope was
>> that one of the important doctors who live near me would complain and
>> get us a DSL repeater nearby, but that hope was dashed because they
>> may be happy with Comcast.)
>
>http://www.pbs.org/cringely/pulpit/pulpit20030703.html
Cool. His head pops up on PBS Kids a lot doing a 30 second promo about how
digital cable will revolutionize [insert discipline here]. I always wondered
who the heck he was.
These days, i'm trying to talk my wife into moving closer to town. (Within 1.5
miles of this funny shack, dear).
+++
Hey, since everyone is talking about their particle systems...
if you look in the background of my above animation, ttho-hoss, you can notice
the spheres coming out of the volcano and vectoring their own way around the
world with proper collision detection. Earlier in the movie, the camera is
riding the train (you can barely see his smoke down there) ploughing through the
"spew" that has accumulated on the ground. I got so frustrated with the extreme
parsing times that i wrote the mechanics in Tomcat/Java and taught my renderfarm
to recognize this
http://sean.buckosoft.com:8088/tteoac/tteoacServlet?scene=tteo&type=Volcano&frame=2415
as a needed file. I run the simulation once (couple hours), store the data in
MySQL, and pull out just a frame's worth of data, writing it as SDL.
The javadoc is here: http://www.buckosoft.com/java/javadoc/tteoac/
The interesting package, i think, is
com.buckosoft.povspew.util
which i thought about calling org.povray.povray because it is reimplementing
Pov-Math.
dik
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