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From: =RAY=
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 24 Sep 2002 17:45:04
Message: <web.3d90dc8e321bdf525c34719c0@news.povray.org>
Christoph Hormann wrote:
>
>I made some more progress with the mechanics simulation patch, here are
>two test animations.
>
>The first uses newly implemented face-mass collision tests (thanks to ABX
>for the triangle distance function, i used a modified version of it for
>this) as well as grouping of masses for optimizing the collision tests
>(the two balls and the nodes of the box are in different groups, only
>collisions between them and not between the individual nodes of the box
>are tested).  The collision test itself is not yet well optimized.  For
>self collision tests of cloth etc. where the nodes have no radius this
>could be much improved.

>The second animation shows a new gradient descent calculation method.
>This means inertia is not taken into account, therefore there is much less
>tendency for instability because oscillations can't occur.  Also there are
>no dissipative forces (friction and damping) so the sheet is sliding on
>the sphere.  All this is of course not physically accurate, but it is much
>faster than methods based on integration of the movement equations and it
>can be useful for example for 'relaxing' a designed geometry before
>starting a real simulation or for generating a static result for a still.

Is hair possible?

=RAY=


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From: Rick [Kitty5]
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 24 Sep 2002 18:48:09
Message: <3d90eba9$1@news.povray.org>
Very impressive :)
--
Rick

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From: Alex
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 25 Sep 2002 03:05:03
Message: <web.3d915f7b321bdf5215e7f0160@news.povray.org>
Impressive, indeed.
Will it ever be released to the public?
Forgive me if this ques has already been asked.

Alex


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From: Christoph Hormann
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 25 Sep 2002 04:03:19
Message: <3D916DC6.5B754834@gmx.de>
=RAY= wrote:
> 
> Is hair possible?
> 

Of course, just awfully slow with a practical number of hairs and
collision detection.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 25 Sep 2002 04:03:34
Message: <3D916DD5.3367229C@gmx.de>
"Rick [Kitty5]" wrote:
> 
> Very impressive :)

Thanks.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 25 Sep 2002 04:07:38
Message: <3D916EC9.6F433FE0@gmx.de>
Alex wrote:
> 
> Impressive, indeed.

Thank you.

> Will it ever be released to the public?
> Forgive me if this ques has already been asked.

It has been asked and the answer is the same: Once the functions i intend
for the first version are completed (there are still a few things i would
like to implement for this) and the documentation and sample scenes are
written (i have not written a single word for that yet)

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Alex
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 25 Sep 2002 06:20:01
Message: <web.3d918ca0321bdf5215e7f0160@news.povray.org>
Christoph Hormann wrote:
>It has been asked and the answer is the same: Once the functions i intend
>for the first version are completed (there are still a few things i would
>like to implement for this) and the documentation and sample scenes are
>written (i have not written a single word for that yet)
>

Is brittle fracture one of them? :)

Can anyone help you with documentation and/or sample scenes?

Alex


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From: Thomas van der Veen
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 25 Sep 2002 09:06:56
Message: <Xns92948F980C482veentukibmcom@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in
news:3D90D7C3.C148673B@gmx.de: 

> 
> I made some more progress with the mechanics simulation patch, here
> are two test animations.  

I'm very impressed. Good stuff indeed.


Thomas


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From: Andrew Coppin
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 26 Sep 2002 05:42:06
Message: <3d92d66e@news.povray.org>
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I have no idea what the math-take is all about (which is
supprising!), but the graphics speak for themselves.

*WE ARE IMPRESSED*

Andrew.

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From: Christoph Hormann
Subject: Re: mechanics simulation 3 (323k + 597k)
Date: 26 Sep 2002 06:55:28
Message: <3D92E7A0.3F2E83C7@gmx.de>
Thomas van der Veen wrote:
> 
> [...]
> 
> I'm very impressed. Good stuff indeed.
> 

Thank you.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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