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Enough of Fish for now (hope I'm in the correct newsgroup this time!?!),
Below is a link to dolphins swimming.
http://www.xenomechanics.com/POVRAY/whaleSwim1.mpg
This is the 1st half a two part rendering.
The other half being
http://www.xenomechanics.com/POVRAY/whaleSwim2.mpg
There where 450 frames rendered at 640 x 480 and I could not produce an
entire AVI due to lack of memory. Using TMPGEnc (free download) I
converted them to mpeg. Currently I'm looking for software that will
merge the two mpegs togeather.
ANY comments welcome...
Tony
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Have you tried Videomach (www.gromada.com)? I don't think it limits the size
of mpg file you can make, and it's also free for non-commercial use. The
biggest animation I've made with it is only 360 frames, though.
The dolphins look very graceful. You did a great job texturing them as well!
--
-David
"Tony LaVigne" <ton### [at] xenomechanicscom> wrote in message
news:web.3d6c31cadb55c29888d4e3910@news.povray.org...
> Enough of Fish for now (hope I'm in the correct newsgroup this time!?!),
> Below is a link to dolphins swimming.
> http://www.xenomechanics.com/POVRAY/whaleSwim1.mpg
> This is the 1st half a two part rendering.
> The other half being
> http://www.xenomechanics.com/POVRAY/whaleSwim2.mpg
>
> There where 450 frames rendered at 640 x 480 and I could not produce an
> entire AVI due to lack of memory. Using TMPGEnc (free download) I
> converted them to mpeg. Currently I'm looking for software that will
> merge the two mpegs togeather.
>
> ANY comments welcome...
> Tony
>
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On Tue, 27 Aug 2002 22:13:30 EDT, "Tony LaVigne" <ton### [at] xenomechanicscom>
wrote:
> There where 450 frames rendered at 640 x 480 and I could not produce an
> entire AVI due to lack of memory.
What kind of encoder you use ? TMPGEnc can use directly list of images, not
only convert avi to mpeg and I don't think it use as much windows can access.
> ANY comments welcome...
Nice anim :-)
ABX
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Tony,
TMPGEnc will merge your mpegs together. Look under File > MPEG Tools. You want the
Merge & Cut
tab.
All the best,
Andy Cocker
"Tony LaVigne" <ton### [at] xenomechanicscom> wrote in message
news:web.3d6c31cadb55c29888d4e3910@news.povray.org...
> Enough of Fish for now (hope I'm in the correct newsgroup this time!?!),
> Below is a link to dolphins swimming.
> http://www.xenomechanics.com/POVRAY/whaleSwim1.mpg
> This is the 1st half a two part rendering.
> The other half being
> http://www.xenomechanics.com/POVRAY/whaleSwim2.mpg
>
> There where 450 frames rendered at 640 x 480 and I could not produce an
> entire AVI due to lack of memory. Using TMPGEnc (free download) I
> converted them to mpeg. Currently I'm looking for software that will
> merge the two mpegs togeather.
>
> ANY comments welcome...
> Tony
>
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"ABX" <abx### [at] abxartpl> wrote in message
news:52pomug0c7po0tbvbh7ar5drpgbd1mj8hr@4ax.com...
> What kind of encoder you use ? TMPGEnc can use directly list of images <snip>
Can it? How? Please tell.
All the best,
Andy Cocker
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On Wed, 28 Aug 2002 09:55:37 +0100, "Andrew Cocker" <mai### [at] mariner9net> wrote:
> > What kind of encoder you use ? TMPGEnc can use directly list of images <snip>
>
> Can it? How? Please tell.
iirc
create list of jpeg files numbered sequentally name0001.jpg ... name0675.jpg
select first of it as video source on main window
setup rest of options
convert
iirc
there is an addition somewhere to do the same directly with png
ABX
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Amazing.
What's the modeller and means of 'bending' so gracefully?
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Greg M. Johnson wrote:
>Amazing.
>What's the modeller and means of 'bending' so gracefully?
>
I took the fish/plant models from
The conversion process entailed
-toucan model (I think vrml format)from
http://www.toucan.co.jp/product/3ds/3dsFrameSetE.html
(Gilles Tran posting "Free Fish and plant Models" Aug 2)
converted to Lightwave3d obj format using www.righthemisphere.com
-I wrote a translator in MATLAB that converts the *.obj file to a povray
macro that adds a sine wave to the y or z axis(fish or mammal) as a funcion
of x axis of the triangle vertexes. The sine wave is controlable in
frequency, phase shift, and amplitude of sine. The amplitude can be
constant or sloped, in this animation the amp at the tail was 4 times that
of the head.
Fortunately I didn't have to adjust the normals.
I think I'll post the include files of the fish and mammals macros I've
generated at my povray web site that I'm constructing
http://www.xenomechanics.com/povray.html
VideoMach is probably the only mpeg software that I have not tried yet.
I have been using TMPEnc but up until ABX and Andrew postings I didn't know
how to fully use it. Thanks to them I've been able to play the whole
thing...
http://www.xenomechanics.com/POVRAY/whaleSwim.mpg
Thanks for the help
Tony
ton### [at] xenomechanicscom
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> -I wrote a translator in MATLAB that converts the *.obj file to a
povray
> macro that adds a sine wave to the y or z axis(fish or mammal) as a
funcion
> of x axis of the triangle vertexes. The sine wave is controlable in
> frequency, phase shift, and amplitude of sine. The amplitude can be
> constant or sloped, in this animation the amp at the tail was 4 times that
> of the head.
The only problem with this (and if you use you imagination and look really
hard at the anim you can see it) is that the dolphins will tend to get
'squishy' heads, (ie, the skull and nose get deformed).
Other than that the dolphins are looking good.
-tgq
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"ABX" <abx### [at] abxartpl> wrote in message
news:566pmucb7gosmmaf56gublpugelvteq9t4@4ax.com...
> iirc
> create list of jpeg files numbered sequentally name0001.jpg ... name0675.jpg
> select first of it as video source on main window
> setup rest of options
> convert
Thanks for this. I just tried it with bmp's, and it seems to be working fine (encoding
now).
Andy Cocker
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