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Hi,
Particles again :)
I use a external particle system Part3d
(http://mark.technolope.org/part3d/) to generate data files of 2
masses of particles colliding. I have modified this program in order
to handle multiple colors, so I can separate out the various bodies.
Enclosed is the raw data: particle spheres colliding with each other,
acting on speed, energy & self gravitation.
Question:
In the end I want to make a animation of two planets colliding,
so I converted the particles to blobs. That went ok. Then I put a
image map of the earth on the blob.....what a mess....distortion all
over. No matter how much I translate and scale, i cannot get a proper
planet.
Has anyone done such a thing ?
Willem
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<WillemW> wrote in message
news:s0hk30tjvnb2ig37u4hqmtt4ukgcma8jtq@4ax.com...
>
> Question:
> In the end I want to make a animation of two planets colliding,
> so I converted the particles to blobs. That went ok. Then I put a
> image map of the earth on the blob.....what a mess....distortion all
> over. No matter how much I translate and scale, i cannot get a proper
> planet.
>
> Has anyone done such a thing ?
Hello again. Can't say that I have, that I ever remember.
If you're using map_type 1 and applying the pigment to the entire blob (not
individual components) I don't see any reason for it not to work right. At
least until it begins to change away from a spherical shape. Once it begins
to distort away from a sphere the image can't map to individual parts
properly when using an ordinary image_map without uv mapping. I have no idea
if blob can ever be uv mapped. In any case, translate and scale shouldn't
matter for map_type 1.
--
Bob H.
http://www.3digitaleyes.com
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On Tue, 24 Feb 2004 00:09:18 -0600, Fernando G. del Cueto wrote:
> I like it! I just hope it was much longer.
He !, I am already crossing the boundaries here....
Check out following stuff on my home server (ADSL):
http://dewilde.xs4all.nl/p3d/stats/Stats.htm
http://dewilde.xs4all.nl/p3d/co2/
http://dewilde.xs4all.nl/p3d/co/
By the way, thanks for your particle stuff, I am still working on it...
--
---------------------------------------------------------------------------
Willem de Wilde
Replace the DOT with dots: Willem DOT de DOT Wil### [at] Xs4allnl
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"Hughes, B." <omn### [at] charternet> wrote in message
news:403a9682$1@news.povray.org...
> > Question:
> > In the end I want to make a animation of two planets colliding,
> > so I converted the particles to blobs. That went ok. Then I put a
> > image map of the earth on the blob.....what a mess....distortion all
> > over. No matter how much I translate and scale, i cannot get a proper
> > planet.
> If you're using map_type 1 and applying the pigment to the entire blob (not
> individual components) I don't see any reason for it not to work right. At
> least until it begins to change away from a spherical shape. Once it begins
> to distort away from a sphere the image can't map to individual parts
> properly when using an ordinary image_map without uv mapping. I have no idea
> if blob can ever be uv mapped. In any case, translate and scale shouldn't
> matter for map_type 1.
It should be more or less ok if you add the texture for every component, before
you translate the component away from it's initial position. Hope this makes
sense :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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