|
|
None <Non### [at] onca> wrote in news:Xns### [at] 204213191226:
> [...]
> rotate <0,RotY,0>
> translate <0,BallRadius,0>
> rotate <RotX,0,RotZ>
> Center_Trans(Ball, x+y+z)
> [...]
Uh, Just realized the RotY rotate should be after the Center_Trans()... ok.
Post a reply to this message
|
|
|
|
"Neonux" <neo### [at] softhomenet> wrote in news:3f6ba523
@news.povray.org:
> Actually when I watch the "drift" it seems to me that the floor and the
> spheres haven't much friction between them. Is this a possibility?
I can see what you mean but no. The physics, as it is, doesn't allow
frictionless contact or "sliding". The problem was that with the way I was
drawing the balls, the more a ball rotated the more the ball's texture
rotation was off from the physics rotation. The "drift" is actually that
the balls are moving a little in direction A but the texture rotation is
going in direction B, slightly off. I think I have a solution for that
now. I will post the results here.
Post a reply to this message
|
|