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"Neonux" <neo### [at] softhome net> wrote in news:3f6ba523
@news.povray.org:
> Actually when I watch the "drift" it seems to me that the floor and the
> spheres haven't much friction between them. Is this a possibility?
I can see what you mean but no. The physics, as it is, doesn't allow
frictionless contact or "sliding". The problem was that with the way I was
drawing the balls, the more a ball rotated the more the ball's texture
rotation was off from the physics rotation. The "drift" is actually that
the balls are moving a little in direction A but the texture rotation is
going in direction B, slightly off. I think I have a solution for that
now. I will post the results here.
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