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Hi All,
Just a little aniation I made with Megapov mechsim feature. It took about 4
hours of rendering and I nicked the radiosity setting mostly from Andrew
Cocker ( There are a few artifacts still left, but I didn't want to rerun
it (besides I have no clue what to change anyway ) ).
If anyone wants the code let me know and I will post it.
Thomas
Post a reply to this message
Attachments:
Download 'stairs.m1v.mpg' (367 KB)
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From: Rick [Kitty5]
Subject: Re: mechsim: stairs and balls mpg1 367 KBU (1/2)
Date: 21 Jan 2003 10:24:05
Message: <3e2d6615$1@news.povray.org>
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Needs a slight random variation in the bounce - there is no way in RL the
balls would all line up perfectly at the bottom
--
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3e2d6615$1@news.povray.org:
> Needs a slight random variation in the bounce - there is no way in RL the
> balls would all line up perfectly at the bottom
Good point, maybe someting for a next version. Thanks
Thomas
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From: Christoph Hormann
Subject: Re: mechsim: stairs and balls mpg1 367 KBU (1/2)
Date: 21 Jan 2003 12:26:41
Message: <3E2D82D0.88850594@gmx.de>
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Thomas van der Veen wrote:
>
> Hi All,
>
> Just a little aniation I made with Megapov mechsim feature. It took about 4
> hours of rendering and I nicked the radiosity setting mostly from Andrew
> Cocker ( There are a few artifacts still left, but I didn't want to rerun
> it (besides I have no clue what to change anyway ) ).
As Rick noticed you should add a tiny amount of sideward motion to the
balls at the beginning. Apart from that it looks good.
But please don't post binaries split into several messages here, i was
only able to see the first part.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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Christoph Hormann <chr### [at] gmxde> wrote in
news:3E2D82D0.88850594@gmx.de:
> As Rick noticed you should add a tiny amount of sideward motion to the
> balls at the beginning. Apart from that it looks good.
Thank you. I might try that sometime, I'm currently redering some falling
balls and they colide in the air which gives it some randomness.
> But please don't post binaries split into several messages here, i was
> only able to see the first part.
If I knew how to change my news reader ( XNews ) I would do that, sorry.
Thomas
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in news:Xns### [at] 204213191226 Thomas van der
Veen wrote:
> If I knew how to change my news reader ( XNews ) I would do that,
> sorry.
In the message edit pane, under the tab "4. Attachments" you can set the
"Cut size" to 15000 lines. If you want to set an even higher value you'll
have to do it in xnews.ini (under the tab Attachments 8000 will be shown
then)
Ingo
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From: hughes, b
Subject: Re: mechsim: stairs and balls mpg1 367 KBU (1/2)
Date: 21 Jan 2003 19:09:39
Message: <3e2de143@news.povray.org>
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"Thomas van der Veen" <tho### [at] gmxnet> wrote in message
news:Xns### [at] 204213191226...
>
> Just a little aniation I made with Megapov mechsim feature. It took about
4
> hours of rendering and I nicked the radiosity setting mostly from Andrew
> Cocker ( There are a few artifacts still left, but I didn't want to rerun
> it (besides I have no clue what to change anyway ) ).
>
> If anyone wants the code let me know and I will post it.
Don't know who wouldn't. Looks like fun.
Your newsreader seems to be breaking up posts. No idea what might have
gotten lost in the translation, the animation played without error.
--
Farewell,
Bob
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