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On 4/2/2017 9:08 PM, Mike Horvath wrote:
> On 4/2/2017 8:52 PM, Mike Horvath wrote:
>> I updated my spaceship scene and rendered new frames to be used with
>> Pannellum panorama viewer.
>>
>> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>>
>>
>>
>> I still was not able to turn the interior atmosphere due to render
>> times. Even on the 16-core MS Azure server I am using for my renders
>> this month, things were taking too long.
>>
>> Enjoy.
>>
>>
>> Mike
>
> Forgot to mention there are strange square shaped artifacts in the blue
> end caps of the scene. They exist in the source images as well. I don't
> know what causes them.
>
>
> Mike
Forgot to say I think the artifacts are the same size as the "render
blocks" (or whatever they're called) when rendering any scene. Sort of
like the mosaic preview.
Mike
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On 4/2/2017 8:52 PM, Mike Horvath wrote:
> I updated my spaceship scene and rendered new frames to be used with
> Pannellum panorama viewer.
>
> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>
>
> I still was not able to turn the interior atmosphere due to render
> times. Even on the 16-core MS Azure server I am using for my renders
> this month, things were taking too long.
>
> Enjoy.
>
>
> Mike
I rendered a higher resolution version of the scene.
http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
It includes some but not all of the fixes I have been working on over
the last few days. I will probably do another render sometime soon,
though not at the same high resolution because it takes so long.
Mike
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On 4/6/2017 11:16 PM, Mike Horvath wrote:
> On 4/2/2017 8:52 PM, Mike Horvath wrote:
>> I updated my spaceship scene and rendered new frames to be used with
>> Pannellum panorama viewer.
>>
>> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>>
>>
>>
>> I still was not able to turn the interior atmosphere due to render
>> times. Even on the 16-core MS Azure server I am using for my renders
>> this month, things were taking too long.
>>
>> Enjoy.
>>
>>
>> Mike
>
> I rendered a higher resolution version of the scene.
>
> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>
>
> It includes some but not all of the fixes I have been working on over
> the last few days. I will probably do another render sometime soon,
> though not at the same high resolution because it takes so long.
>
>
Okay I'll bite. How long did it take?
It is really good.
What's puzzling me is what looks like a shadow along the three arms of
the support.
--
Regards
Stephen
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On 4/6/2017 6:35 PM, Stephen wrote:
> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>> It includes some but not all of the fixes I have been working on over
>> the last few days. I will probably do another render sometime soon,
>> though not at the same high resolution because it takes so long.
>>
>>
>
> Okay I'll bite. How long did it take?
>
It took 2-3 days on a rented Microsoft Azure server. On my home PC it
would have taken 7-10 days I think. That's without the atmospheric media
I wanted to use in the scene, or the radiosity.
> It is really good.
>
Thanks! I have been working on it since ~2010 I think. Maybe earlier.
> What's puzzling me is what looks like a shadow along the three arms of
> the support.
>
I don't know either.
Mike
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On 4/7/2017 1:06 AM, Mike Horvath wrote:
> On 4/6/2017 6:35 PM, Stephen wrote:
>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>> It includes some but not all of the fixes I have been working on over
>>> the last few days. I will probably do another render sometime soon,
>>> though not at the same high resolution because it takes so long.
>>>
>>>
>>
>> Okay I'll bite. How long did it take?
>>
>
> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
> would have taken 7-10 days I think. That's without the atmospheric media
> I wanted to use in the scene, or the radiosity.
>
Ah! that's not CPU ticks I hear. It is the sound of cents draining out
of your pocket. ;)
It was worth it. :)
>
>> It is really good.
>>
>
> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>
>
I remember the early posts and versions. Then you went quiet.
>> What's puzzling me is what looks like a shadow along the three arms of
>> the support.
>>
>
> I don't know either.
>
The strange thing is it looks familiar. I used a similar shape for a
flywheel, years ago.
--
Regards
Stephen
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On 4/6/2017 8:34 PM, Stephen wrote:
> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>> On 4/6/2017 6:35 PM, Stephen wrote:
>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>> It includes some but not all of the fixes I have been working on over
>>>> the last few days. I will probably do another render sometime soon,
>>>> though not at the same high resolution because it takes so long.
>>>>
>>>>
>>>
>>> Okay I'll bite. How long did it take?
>>>
>>
>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>> would have taken 7-10 days I think. That's without the atmospheric media
>> I wanted to use in the scene, or the radiosity.
>>
>
>
> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
> of your pocket. ;)
>
> It was worth it. :)
>
Well, I am using the free trial period/balance you get when you create
an account. You get $200 which you can spend in 30 days. I have almost
used all $200.
Google offers $300 that you can spend in 12 months, as well as a
discount if you use Linux instead of Windows. I will be doing that next.
>>
>>> It is really good.
>>>
>>
>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>
>>
>
> I remember the early posts and versions. Then you went quiet.
>
>
I put it aside as render times were getting too long using just my home
PC. I am impatient.
>>> What's puzzling me is what looks like a shadow along the three arms of
>>> the support.
>>>
>>
>> I don't know either.
>>
>
> The strange thing is it looks familiar. I used a similar shape for a
> flywheel, years ago.
>
The "caps" on each end of the habitat are actually a little concave,
too, like a dish. Maybe that is influencing the render?
Mike
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On 4/7/2017 3:51 AM, Mike Horvath wrote:
> On 4/6/2017 8:34 PM, Stephen wrote:
>> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>>> On 4/6/2017 6:35 PM, Stephen wrote:
>>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>>> It includes some but not all of the fixes I have been working on over
>>>>> the last few days. I will probably do another render sometime soon,
>>>>> though not at the same high resolution because it takes so long.
>>>>>
>>>>>
>>>>
>>>> Okay I'll bite. How long did it take?
>>>>
>>>
>>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>>> would have taken 7-10 days I think. That's without the atmospheric media
>>> I wanted to use in the scene, or the radiosity.
>>>
>>
>>
>> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
>> of your pocket. ;)
>>
>> It was worth it. :)
>>
>
> Well, I am using the free trial period/balance you get when you create
> an account. You get $200 which you can spend in 30 days. I have almost
> used all $200.
>
> Google offers $300 that you can spend in 12 months, as well as a
> discount if you use Linux instead of Windows. I will be doing that next.
>
It is certainly cheaper and tidier than buying hardware.
>>>
>>>> It is really good.
>>>>
>>>
>>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>>
>>>
>>
>> I remember the early posts and versions. Then you went quiet.
>>
>>
>
> I put it aside as render times were getting too long using just my home
> PC. I am impatient.
>
>
I've lost count of the projects I've abandoned for that reason.
>>>> What's puzzling me is what looks like a shadow along the three arms of
>>>> the support.
>>>>
>>>
>>> I don't know either.
>>>
>>
>> The strange thing is it looks familiar. I used a similar shape for a
>> flywheel, years ago.
>>
>
> The "caps" on each end of the habitat are actually a little concave,
> too, like a dish. Maybe that is influencing the render?
>
>
I've had a look at some of my old files and think I must be remembering
one of your original posts that puzzled me. (At least my long term
memory is still working. ;) )
--
Regards
Stephen
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Mike Horvath <mik### [at] gmailcom> wrote:
> I rendered a higher resolution version of the scene.
This is really nice - and really the only way to look at scenes like this!
Have you tried rendering it from 'ground level', as an inhabitant would see it?
Bill
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On 4/7/2017 6:09 AM, Stephen wrote:
> On 4/7/2017 3:51 AM, Mike Horvath wrote:
>> On 4/6/2017 8:34 PM, Stephen wrote:
>>> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>>>> On 4/6/2017 6:35 PM, Stephen wrote:
>>>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>>>> It includes some but not all of the fixes I have been working on over
>>>>>> the last few days. I will probably do another render sometime soon,
>>>>>> though not at the same high resolution because it takes so long.
>>>>>>
>>>>>>
>>>>>
>>>>> Okay I'll bite. How long did it take?
>>>>>
>>>>
>>>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>>>> would have taken 7-10 days I think. That's without the atmospheric
>>>> media
>>>> I wanted to use in the scene, or the radiosity.
>>>>
>>>
>>>
>>> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
>>> of your pocket. ;)
>>>
>>> It was worth it. :)
>>>
>>
>> Well, I am using the free trial period/balance you get when you create
>> an account. You get $200 which you can spend in 30 days. I have almost
>> used all $200.
>>
>> Google offers $300 that you can spend in 12 months, as well as a
>> discount if you use Linux instead of Windows. I will be doing that next.
>>
>
>
> It is certainly cheaper and tidier than buying hardware.
>
>
>>>>
>>>>> It is really good.
>>>>>
>>>>
>>>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>>>
>>>>
>>>
>>> I remember the early posts and versions. Then you went quiet.
>>>
>>>
>>
>> I put it aside as render times were getting too long using just my home
>> PC. I am impatient.
>>
>>
>
> I've lost count of the projects I've abandoned for that reason.
>
>
>>>>> What's puzzling me is what looks like a shadow along the three arms of
>>>>> the support.
>>>>>
>>>>
>>>> I don't know either.
>>>>
>>>
>>> The strange thing is it looks familiar. I used a similar shape for a
>>> flywheel, years ago.
>>>
>>
>> The "caps" on each end of the habitat are actually a little concave,
>> too, like a dish. Maybe that is influencing the render?
>>
>>
>
> I've had a look at some of my old files and think I must be remembering
> one of your original posts that puzzled me. (At least my long term
> memory is still working. ;) )
>
>
Source code is available here:
http://www.mediafire.com/file/gp2q0br1737h9du/GH_LoadingScreen_src_v2_9_0.zip
It is in the "gh_scene_spinner" directory. The file name is
"gh_scene_spinner_interior_b.pov". Good luck tracking down all the
dependencies however!
Mike
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On 4/7/2017 8:25 AM, Bill Pragnell wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> I rendered a higher resolution version of the scene.
>
> This is really nice - and really the only way to look at scenes like this!
>
> Have you tried rendering it from 'ground level', as an inhabitant would see it?
>
> Bill
>
>
I'm afraid there won't be much to see at ground level except some very
primitive looking people models.
Mike
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