POV-Ray : Newsgroups : povray.binaries.animations : tteoac update Server Time
4 Dec 2024 13:56:26 EST (-0500)
  tteoac update (Message 1 to 8 of 8)  
From: dick balaska
Subject: tteoac update
Date: 2 Apr 2017 05:49:52
Message: <58e0c940$1@news.povray.org>
Some progress on my epic.  I added an animated TV and I "finished" my 
mushroom explosion. A couple of glitches to fix, and I lost the initial 
punch in the explosion; it's a very mellow explosion.

http://www.buckosoft.com/tteoac/video/tteoac-480p-20170402.mp4

-- 
dik


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From: dick balaska
Subject: Re: tteoac update
Date: 2 Apr 2017 05:55:37
Message: <58e0ca99$1@news.povray.org>
Am 2017-04-02 05:49, also sprach dick balaska:
> Some progress on my epic.  I added an animated TV and I "finished" my
> mushroom explosion. A couple of glitches to fix, and I lost the initial
> punch in the explosion; it's a very mellow explosion.
>
> http://www.buckosoft.com/tteoac/video/tteoac-480p-20170402.mp4
>

Oh, if you've already seen it, start at the 6' mark.

-- 
dik


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From: Kenneth
Subject: Re: tteoac update
Date: 2 Apr 2017 06:20:01
Message: <web.58e0cf84dd583f9b883fb31c0@news.povray.org>
That animation must have taken a *LOT* of coding!! Congrats on the gargantuan
effort. I like your fireplace fire; it 'pops and crackles.'

Even though the video is 16 minutes long, the animation fades out at the
10-minute mark :-(


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From: Thomas de Groot
Subject: Re: tteoac update
Date: 2 Apr 2017 07:32:44
Message: <58e0e15c$1@news.povray.org>
On 2-4-2017 11:55, dick balaska wrote:
> Am 2017-04-02 05:49, also sprach dick balaska:
>> Some progress on my epic.  I added an animated TV and I "finished" my
>> mushroom explosion. A couple of glitches to fix, and I lost the initial
>> punch in the explosion; it's a very mellow explosion.
>>
>> http://www.buckosoft.com/tteoac/video/tteoac-480p-20170402.mp4
>>
>
> Oh, if you've already seen it, start at the 6' mark.
>

Always a pleasure to see the progress of this animation!

Now, you left us worried. How is the child going to escape from the 
predicament it created in the first place?

-- 
Thomas


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From: dick balaska
Subject: Re: tteoac update
Date: 2 Apr 2017 19:20:31
Message: <58e1873f$1@news.povray.org>
Am 2017-04-02 06:16, also sprach Kenneth:
> That animation must have taken a *LOT* of coding!!

60,000 lines of direct pov sdl.
http://git.buckosoft.com/gitstats/tteoac/files.html

12,000 lines of tomcat java that emits the mushroom, reefer, volcano and 
TV frames.
http://git.buckosoft.com/gitstats/tteoacservice/files.html

69,000 lines of c++ renderfarm controllers.
http://git.buckosoft.com/gitstats/bsac/files.html

6,000 lines of tomcat java for the bsac meta server (helps bsac clients 
and servers find each other)
http://git.buckosoft.com/gitstats/metabsac/files.html

800 lines of bash scripts to slough all of the generated .pngs around 
and call ffmpeg. ;)

> Congrats on the gargantuan
> effort. I like your fireplace fire; it 'pops and crackles.'

Thanks!

>
> Even though the video is 16 minutes long, the animation fades out at the
> 10-minute mark :-(
>
Oh, you're being generous with the 10 minutes. Everything after 7:21 is 
throw away frames.  In 2003, it faded out after 5 minutes, so ... progress.

-- 
dik


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From: Jörg "Yadgar" Bleimann
Subject: Re: tteoac update
Date: 5 Apr 2017 05:06:17
Message: <58e4b389$1@news.povray.org>
Hi(gh)!

On 03.04.2017 01:20, dick balaska wrote:
> Am 2017-04-02 06:16, also sprach Kenneth:
>> That animation must have taken a *LOT* of coding!!
>
> 60,000 lines of direct pov sdl.
> http://git.buckosoft.com/gitstats/tteoac/files.html
>
> 12,000 lines of tomcat java that emits the mushroom, reefer, volcano and
> TV frames.
> http://git.buckosoft.com/gitstats/tteoacservice/files.html
>
> 69,000 lines of c++ renderfarm controllers.
> http://git.buckosoft.com/gitstats/bsac/files.html
>
> 6,000 lines of tomcat java for the bsac meta server (helps bsac clients
> and servers find each other)
> http://git.buckosoft.com/gitstats/metabsac/files.html
>
> 800 lines of bash scripts to slough all of the generated .pngs around
> and call ffmpeg. ;)
>
>> Congrats on the gargantuan
>> effort. I like your fireplace fire; it 'pops and crackles.'
>
> Thanks!
>
>>
>> Even though the video is 16 minutes long, the animation fades out at the
>> 10-minute mark :-(
>>
> Oh, you're being generous with the 10 minutes. Everything after 7:21 is
> throw away frames.  In 2003, it faded out after 5 minutes, so ... progress.
>

Yes, we povers are just people... just single people, not global 
mega-corporations like Disney who churn out feature-length animation 
movies on a yearly basis... and none of us may live long enough to 
produce such a work on his/her own! Sometimes I wish I was the entire 
Internet, filled with determination to create Khyberspace...

Nevertheless, see you there!

Yadgar


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From: Eriban
Subject: Re: tteoac update
Date: 5 May 2017 18:10:00
Message: <web.590cf719dd583f9bf591106d0@news.povray.org>
dick balaska <dic### [at] buckosoftcom> wrote:
> Am 2017-04-02 06:16, also sprach Kenneth:
> > That animation must have taken a *LOT* of coding!!
>
> 60,000 lines of direct pov sdl.
> http://git.buckosoft.com/gitstats/tteoac/files.html
>
> 12,000 lines of tomcat java that emits the mushroom, reefer, volcano and
> TV frames.
> http://git.buckosoft.com/gitstats/tteoacservice/files.html
>
> 69,000 lines of c++ renderfarm controllers.
> http://git.buckosoft.com/gitstats/bsac/files.html
>
> 6,000 lines of tomcat java for the bsac meta server (helps bsac clients
> and servers find each other)
> http://git.buckosoft.com/gitstats/metabsac/files.html
>
> 800 lines of bash scripts to slough all of the generated .pngs around
> and call ffmpeg. ;)

After seeing the animation it was clear to me that a lot of work went into it,
and these numbers only illustrate that. That's an impressive amount of work,
dedication, and persistence (pun intended). Well done! It will be interesting to
see how it further evolves.

Thanks for sharing,
Erwin


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From: Stephen
Subject: Re: tteoac update
Date: 5 May 2017 18:26:27
Message: <590cfc13$1@news.povray.org>
On 5/5/2017 11:05 PM, Eriban wrote:
> dick balaska <dic### [at] buckosoftcom> wrote:
>> Am 2017-04-02 06:16, also sprach Kenneth:
>>> That animation must have taken a *LOT* of coding!!
>>
>> 60,000 lines of direct pov sdl.
>> http://git.buckosoft.com/gitstats/tteoac/files.html
>>
>> 12,000 lines of tomcat java that emits the mushroom, reefer, volcano and
>> TV frames.
>> http://git.buckosoft.com/gitstats/tteoacservice/files.html
>>
>> 69,000 lines of c++ renderfarm controllers.
>> http://git.buckosoft.com/gitstats/bsac/files.html
>>
>> 6,000 lines of tomcat java for the bsac meta server (helps bsac clients
>> and servers find each other)
>> http://git.buckosoft.com/gitstats/metabsac/files.html
>>
>> 800 lines of bash scripts to slough all of the generated .pngs around
>> and call ffmpeg. ;)
>
> After seeing the animation it was clear to me that a lot of work went into it,
> and these numbers only illustrate that. That's an impressive amount of work,
> dedication, and persistence (pun intended). Well done! It will be interesting to
> see how it further evolves.
>
> Thanks for sharing,
> Erwin
>
That sums it up very well and I agree.
Well done Dick.

-- 

Regards
     Stephen


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