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High!
During recent weeks, I managed to get the POV scripting of the
rail-segment-by-rail-segment camera animation automatized using a small
C++ program, and also started with a regular double-track line rather
than the closed circuit demonstration track (which, nevertheless, will
also be updated in the coming weeks and months - but only after I
finally implemented my illustrated biography page on www.khyberspace.de,
"40 Yadgarian Years in Pictures"! And so much Afghanistan stuff to be
done... sigh!).
This current line is some 2.6 kilometers (1.6 miles) long, consists of
47 straight and curved segments and contains four small stations
(platforms, timetable displays and road access yet to be implemented).
The camera travels at constant speed (54 kms/h) 1.9 metres above the
track, which will be later on, when carriages are added, a typical
passenger's perspective.
Here the animation: http://www.youtube.com/watch?v=XWXkUzYYu-I
After this, I started experimenting with camera rides at variable speed,
i. e. accelerating and decelerating movements. Firstly, I tried a ride
along a simple straight 1000-metre track (details see on YouTube):
http://www.youtube.com/watch?v=E1_bq484eto
In the coming weeks, I will do the same with a curved segment, then with
a multi-segment track and finally automatize also
acceleration/deceleration with my C++ program.
See you on www.khyberspace.de!
Yadgar
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wrote:
>Here the animation: http://www.youtube.com/watch?v=XWXkUzYYu-I
>
>After this, I started experimenting with camera rides at variable speed,
>i. e. accelerating and decelerating movements. Firstly, I tried a ride
>along a simple straight 1000-metre track (details see on YouTube):
>http://www.youtube.com/watch?v=E1_bq484eto
Looking good but maybe a bit of camera roll and some scenery to give more of an
impression of speed.
I'll tell you something. Watching you tube when running a render does nothing
for the smoothness of an animation. :)
--
Regards
Stephen
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