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I needed a simple scene with radiosity. So I tweaked splinefollow.pov
(available on povray/scenes/animations/splinefollow). I removed both
light sources and the sky sphere, added high ambient to the rings and
the vertical pole, and some high-quality radiosity. Animation frames
still took around two minutes each.
Video attached (XviD). Play it looped!
Yes, a first-person view follows :)
Post a reply to this message
Attachments:
Download 'anim019.avi.dat' (487 KB)
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> Yes, a first-person view follows :)
Too big to post here.
http://impfarm.imp.org/boinc/sample_results/anim021.avi
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"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message
news:47cf1cf3@news.povray.org...
>> Yes, a first-person view follows :)
>
> Too big to post here.
>
> http://impfarm.imp.org/boinc/sample_results/anim021.avi
Excellent Nicolas! I haven't played with splines yet, but your anim
shows me what I need to do with my carousel animation. I'm nowhere near
finished with it, (it'll be a couple of years, I think), but I want to get
the carousel rotating, get the horses rotating and travelling up and down,
(all of those are now done), and then get the camera to whizz around amongst
the horses, up, down and around, avoiding the horses and riders obviously.
Any pointers on how you get the spline to go where you want it go? Is
that side of it easy? I love PoV, but my worst problem with pure pov is
translating. It takes me *ages* to get any model where I want it to be. (No,
I haven't looked at splinefollow.pov just yet, but I will).
How do you hook up one end of the spline to the other end? Is it as
simple as hooking up to the original start coordinates?
Nice demonstration, thanks, it's just what I needed to spur me on with
my project. :)
~Steve~
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St. escribió:
> Any pointers on how you get the spline to go where you want it go? Is
> that side of it easy? I love PoV, but my worst problem with pure pov is
> translating. It takes me *ages* to get any model where I want it to be. (No,
> I haven't looked at splinefollow.pov just yet, but I will).
>
> How do you hook up one end of the spline to the other end? Is it as
> simple as hooking up to the original start coordinates?
I only changed lighting and textures. The follow-along-spline code comes
straight from the original sample scene, I didn't touch any of that.
Post a reply to this message
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"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message
news:47dacee0@news.povray.org...
>> Any pointers on how you get the spline to go where you want it go?
>> Is that side of it easy? I love PoV, but my worst problem with pure pov
>> is translating. It takes me *ages* to get any model where I want it to
>> be. (No, I haven't looked at splinefollow.pov just yet, but I will).
>>
>> How do you hook up one end of the spline to the other end? Is it as
>> simple as hooking up to the original start coordinates?
>
> I only changed lighting and textures. The follow-along-spline code comes
> straight from the original sample scene, I didn't touch any of that.
Yes, I know, but how do I change the trans coords to get the spline
where I want it to go when other things around the spline are moving up and
down and rotating? Guesswork? What's the efficient way of doing it?
Any idea?
~Steve~
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On Wed, 05 Mar 2008 18:16:34 -0200, Nicolas Alvarez
<nic### [at] gmailisthebestcom> wrote:
>Video attached (XviD). Play it looped!
Any chance of creating it as a mpeg? I cannot see it nor the big one. :(
Regards
Stephen
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On Fri, 14 Mar 2008 19:22:38 -0000, "St." <dot### [at] dotcom> wrote:
> Guesswork? What's the efficient way of doing it?
>
> Any idea?
Use a modeller :)
I find that it is too hard otherwise.
Regards
Stephen
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"Stephen" <mcavoyATaolDOTcon> wrote in message
news:h7klt3l3g8p4mepbffn97ldkp3g21j94t6@4ax.com...
> On Fri, 14 Mar 2008 19:22:38 -0000, "St." <dot### [at] dotcom> wrote:
>
>> Guesswork? What's the efficient way of doing it?
>>
>> Any idea?
> Use a modeller :)
> I find that it is too hard otherwise.
Thanks! I didn't know you could do that, I thought it was a pov only
thing! Cool, now the cookie's crumbled... ;)
~Steve~
>
> Regards
> Stephen
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> On Wed, 05 Mar 2008 18:16:34 -0200, Nicolas Alvarez
> <nic### [at] gmailisthebestcom> wrote:
>
>> Video attached (XviD). Play it looped!
>
> Any chance of creating it as a mpeg? I cannot see it nor the big one. :(
I had trouble getting ffmpeg to output a working mpeg2 (.mpg) file, but
let's see what I can do.
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On Fri, 14 Mar 2008 19:41:05 -0000, "St." <dot### [at] dotcom> wrote:
> Thanks! I didn't know you could do that, I thought it was a pov only
>thing! Cool, now the cookie's crumbled... ;)
Bishop3D (in Beta but quite stable) can import your Pov file. You will have to
redo the animation but it shouldn't be hard. Like moray it does not support
everything.
http://www.bishop3d.com/
Regards
Stephen
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