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"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message
news:47dacee0@news.povray.org...
>> Any pointers on how you get the spline to go where you want it go?
>> Is that side of it easy? I love PoV, but my worst problem with pure pov
>> is translating. It takes me *ages* to get any model where I want it to
>> be. (No, I haven't looked at splinefollow.pov just yet, but I will).
>>
>> How do you hook up one end of the spline to the other end? Is it as
>> simple as hooking up to the original start coordinates?
>
> I only changed lighting and textures. The follow-along-spline code comes
> straight from the original sample scene, I didn't touch any of that.
Yes, I know, but how do I change the trans coords to get the spline
where I want it to go when other things around the spline are moving up and
down and rotating? Guesswork? What's the efficient way of doing it?
Any idea?
~Steve~
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