Things done since last time.
Reduced size of Gif to save space on this fatastic news group.
Added emission to the media but reduced it over time...
emission rgb (White*.5)/localClock
... and reduced the scattering at the same rate.
scattering {1, 3/localClock}
Next I plan on trying Slimes stretching idea, although that is there to some
extent because I've only used positive Y turbulence.
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