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From: Ricky Reusser
Subject: Re: Preview of upcoming attractions (~320kb)
Date: 28 May 2004 23:12:58
Message: <40b7ffba@news.povray.org>
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Whoops - I really don't post often. Now that I put my email address right
on top of the message, is my account likely to get spammed? Is there any
way to change that? It doesn't get spammed at all, YET. How rampant are
those email address-stealing bots?
- Ricky
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From: stephen parkinson
Subject: Re: Preview of upcoming attractions (~320kb)
Date: 29 May 2004 02:33:36
Message: <40b82ec0$1@news.povray.org>
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Ricky Reusser wrote:
> Well, it's been a while so I hope this attachment works. It's just an mpeg
> attached with KNode so we'll see.
>
> Here's the beginning of an attempt at that Visual Simulation of Smoke paper
> (graphics.stanford.edu/~fedkiw/papers/stanford2001-01.pdf [I hope I got
> that right - I had to type it in from OS X -- if not, google it!]). Each
> pixel represents one voxel, so that makes the simulation 100 x 160. It has
> vorticity confinement, the semi-lagrangian scheme and a conjugate gradient
> solver. That last part really isn't as bad as it looks. Frankly, I only
> vaguely understand the concept, but the algorithm isn't hard to implement.
>
> I still have to do the cubic interpolation, and (of course) add another
> dimension, but so far it at least looks somewhat like smoke. Oh and I
> suppose incomplete cholesky preconditioning would be a plus too. The mpeg
> compression made it darker than it should be so the eddies lost a lot of
> detail, but it isn't too bad. Once I get things working better, I'll post
> the c++ code, but I warn you in advance that it's pretty ugly coming from
> someone who's just proud they figured out how to work objects.
>
> It's sad this is how I spend my summer. Just a parting thought.
>
> - Ricky
wow, i thought i'd left my cigarette in the monitor
it needs a red glow and some ash
it would be superb in a cafe scene
and i was hoping it was in pov sdl, then i read the text
now rather sad
stephen
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Ricky Reusser wrote:
> Whoops - I really don't post often. Now that I put my email address right
> on top of the message, is my account likely to get spammed?
Very likely
> Is there any way to change that?
Cancel your post and then repost it with a replaced/fake address
> It doesn't get spammed at all, YET. How rampant are
> those email address-stealing bots?
Very, they hammer NG's 24/7.
> - Ricky
--
Ger
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In article <40b7ffba@news.povray.org>, ith### [at] itstoolatecom says...
> Whoops - I really don't post often. Now that I put my email address right
> on top of the message, is my account likely to get spammed? Is there any
> way to change that? It doesn't get spammed at all, YET. How rampant are
> those email address-stealing bots?
You're very unlikely to get spammed from here. I don't think I've ever
got spam from my email address being posted on this news server.
The main thing to remember is that this isn't USENET, it's a private
news server not connected in any way to the seething jungle that is
USENET.
You could always cancel your post and repost with new ID settings if
you're really paranoid about spam :)
Jamie.
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From: Fernando G del Cueto
Subject: Re: Preview of upcoming attractions (~320kb)
Date: 29 May 2004 13:58:22
Message: <40b8cf3e$1@news.povray.org>
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Wow, it's really impressive. I had visited this stanford guy's webpage some
time ago, and I'm glad he's updated it with some new really cool videos...
everything there is impressive.
Your smoke looks terrific. I suppose it's a 2D simulation, but it does look
nice.
Congratulations,
Fernando
news:40b7fa2b@news.povray.org...
> Well, it's been a while so I hope this attachment works. It's just an
mpeg
> attached with KNode so we'll see.
>
> Here's the beginning of an attempt at that Visual Simulation of Smoke
paper
> (graphics.stanford.edu/~fedkiw/papers/stanford2001-01.pdf [I hope I got
> that right - I had to type it in from OS X -- if not, google it!]). Each
> pixel represents one voxel, so that makes the simulation 100 x 160. It
has
> vorticity confinement, the semi-lagrangian scheme and a conjugate gradient
> solver. That last part really isn't as bad as it looks. Frankly, I only
> vaguely understand the concept, but the algorithm isn't hard to implement.
>
> I still have to do the cubic interpolation, and (of course) add another
> dimension, but so far it at least looks somewhat like smoke. Oh and I
> suppose incomplete cholesky preconditioning would be a plus too. The mpeg
> compression made it darker than it should be so the eddies lost a lot of
> detail, but it isn't too bad. Once I get things working better, I'll post
> the c++ code, but I warn you in advance that it's pretty ugly coming from
> someone who's just proud they figured out how to work objects.
>
> It's sad this is how I spend my summer. Just a parting thought.
>
> - Ricky
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