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From: Greg M Johnson
Subject: Okay, perhaps Captain America they're not...
Date: 15 May 2004 22:22:29
Message: <40a6d065@news.povray.org>
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Post a reply to this message
Attachments:
Download 'alldance07m05.mpg' (194 KB)
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From: Thomas Lake
Subject: Re: Okay, perhaps Captain America they're not...
Date: 16 May 2004 00:44:03
Message: <40a6f193$1@news.povray.org>
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I've been watching the progress of your walk cycle men for a while, they
are getting better and better keep up the work, this one is really quite
good! The one of the left looks like he has buck teeth hehe :)
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Greg M. Johnson wrote:
>
> Name: alldance07m05.mpg
> alldance07m05.mpg Type: Wmplayer File (video/x-mpeg2a)
> Encoding: x-uuencode
One thing I notice is that the men have identical bodies. Unless
they're clones--and you need to sell them as clones when you use them--
the effect is unnatural.
If you can wing it, having some way to make them slightly taller/shorter
or slimmer/fatter will offset the feeling of sameness to a great deal.
If you can have differing proportions for different parts of the body--
one guy with a big chest, and another with more even propotions--
will do even more to make things look natural.
The last and hardest is making the faces different. Texturing will
only take you so far, so a way to change facial features will help here
as well.
Regards,
John
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Thomas Lake <smi### [at] hotmailcom> wrote:
> I've been watching the progress of your walk cycle men for a while, they
> are getting better and better keep up the work, this one is really quite
> good! The one of the left looks like he has buck teeth hehe :)
I simply removed one of the 20-odd teeth from his mouth. This improvement
was simply to make a more complicated and elegant the texturing. (Aside
from the teeth, eyebrows, moustache, and eyes & goggles, it's all one blob.
) I'm just using the object pattern to make gloves and eye-holes.
Previous versions (of a few years ago), I'd have to make a character with a
"shirt" by having two blobs, one "naked" and one with slightly lower
threshold but a shirt color and CGG-cut holes for the head.
I'm considering also adding a belt, a colored color, maybe even someday some
"realistic" clothing patterns, like a jacket and tie.
Greg M. Johnson
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From: Greg M Johnson
Subject: Re: Okay, perhaps Captain America they're not...
Date: 16 May 2004 13:25:20
Message: <40a7a400@news.povray.org>
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[possible duplicate post--sorry]
"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:40A79831.F2E8F86F@hotmail.com...
Encoding: x-uuencode
>
> If you can wing it, having some way to make them slightly taller/shorter
> or slimmer/fatter will offset the feeling of sameness to a great deal.
>
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Attachments:
Download 'alldance07n05.mpg' (198 KB)
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Hehe -- looks like they're saying something.
--
Respectfully, "Leave it to the coward to make a religion
Dan P of his cowardice by preaching humility."
- George Bernard Shaw
http://<broken link>
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Oop! I take that back!
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Looks like the character on the (viewer's) left not has webbed armpits,
at nearly the end of the animation.
I like the missing tooth -- but you forgot to give him a hockey stick!
M
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