POV-Ray : Newsgroups : povray.binaries.animations : 3D slices of a rotated hypercube [II] (~500KB) Server Time
18 Jul 2024 18:20:07 EDT (-0400)
  3D slices of a rotated hypercube [II] (~500KB) (Message 1 to 3 of 3)  
From: Andrew C on Mozilla
Subject: 3D slices of a rotated hypercube [II] (~500KB)
Date: 8 May 2004 15:34:03
Message: <409d362b@news.povray.org>
Well, I thought maybe it would be clearer if it rotates (in 3D).

Again, sorry about the horrible things MPEG did to my video. (Oh yeah - 
and the floor/wall textures. :-S)

Andrew @ home.


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From: Lutz-Peter Hooge
Subject: Re: 3D slices of a rotated hypercube [II] (~500KB)
Date: 8 May 2004 17:48:13
Message: <409d559d@news.povray.org>
Andrew C on Mozilla <voi### [at] devnull> wrote:
> Well, I thought maybe it would be clearer if it rotates (in 3D).

So it rotates in the x-y-plane (I guess a rotation can't by defined 
by an axis in 4D). I wonder what it would look like it it did 
rotate in the x-w-plane...

Lutz-Peter


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From: Andrew C on Mozilla
Subject: Re: 3D slices of a rotated hypercube [II] (~500KB)
Date: 9 May 2004 03:52:19
Message: <409de333$1@news.povray.org>
>>Well, I thought maybe it would be clearer if it rotates (in 3D).
> 
> 
> So it rotates in the x-y-plane (I guess a rotation can't by defined 
> by an axis in 4D).

Yup. In 3D, a normal vector defines a plane - but in 4D it defines a 3D 
volume. So yes, you have to define it by plane rather than axis.

> I wonder what it would look like it it did 
> rotate in the x-w-plane...

Just for you... see my next post. (I wasn't gonna post this one cos it's 
not as interesting to look at, but since you asked nicely...)

Andrew @ home.


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