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>>Well, I thought maybe it would be clearer if it rotates (in 3D).
>
>
> So it rotates in the x-y-plane (I guess a rotation can't by defined
> by an axis in 4D).
Yup. In 3D, a normal vector defines a plane - but in 4D it defines a 3D
volume. So yes, you have to define it by plane rather than axis.
> I wonder what it would look like it it did
> rotate in the x-w-plane...
Just for you... see my next post. (I wasn't gonna post this one cos it's
not as interesting to look at, but since you asked nicely...)
Andrew @ home.
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