3D slices of a rotated hypercube [II] (~500KB) (Message 1 to 3 of 3)
From: Andrew C on Mozilla
Subject: 3D slices of a rotated hypercube [II] (~500KB)
Date: 8 May 2004 15:34:03
Message: <409d362b@news.povray.org>
Well, I thought maybe it would be clearer if it rotates (in 3D).
Again, sorry about the horrible things MPEG did to my video. (Oh yeah -
and the floor/wall textures. :-S)
Andrew @ home.
From: Lutz-Peter Hooge
Subject: Re: 3D slices of a rotated hypercube [II] (~500KB)
Date: 8 May 2004 17:48:13
Message: <409d559d@news.povray.org>
Andrew C on Mozilla <voi### [at] devnull> wrote:
> Well, I thought maybe it would be clearer if it rotates (in 3D).
So it rotates in the x-y-plane (I guess a rotation can't by defined
by an axis in 4D). I wonder what it would look like it it did
rotate in the x-w-plane...
Lutz-Peter
From: Andrew C on Mozilla
Subject: Re: 3D slices of a rotated hypercube [II] (~500KB)
Date: 9 May 2004 03:52:19
Message: <409de333$1@news.povray.org>
>>Well, I thought maybe it would be clearer if it rotates (in 3D).> > > So it rotates in the x-y-plane (I guess a rotation can't by defined > by an axis in 4D).
Yup. In 3D, a normal vector defines a plane - but in 4D it defines a 3D
volume. So yes, you have to define it by plane rather than axis.
> I wonder what it would look like it it did > rotate in the x-w-plane...
Just for you... see my next post. (I wasn't gonna post this one cos it's
not as interesting to look at, but since you asked nicely...)
Andrew @ home.