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This is my try at making an armillary sphere, as others have done in the
past; viewer circling it instead of rotating the object, so it might be a
little dizzying to watch. As with my other two recent animations this one
hasn't any radiosity, or HDRI, or anything really special added.
If you could see it closer (and motionless) you would be able to read the
zodiac dates on the inner ring. I wanted to have some more detail since I
didn't add much else, besides the radial pattern onto the equatorial and
meridian rings. Meaning, it lacks numbers on those.
Splashing base is a blob. Figured it went well with this particular thing.
Making it glass might have been a better idea.
--
Bob H.
http://www.3digitaleyes.com
Post a reply to this message
Attachments:
Download 'ARMILRYS.MPG' (654 KB)
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"Hughes, B." <omn### [at] charternet> wrote in message
news:405f9e55@news.povray.org...
> This is my try at making an armillary sphere, as others have done in the
> past; viewer circling it instead of rotating the object, so it might be a
> little dizzying to watch. As with my other two recent animations this one
> hasn't any radiosity, or HDRI, or anything really special added.
>
> If you could see it closer (and motionless) you would be able to read the
> zodiac dates on the inner ring. I wanted to have some more detail since I
> didn't add much else, besides the radial pattern onto the equatorial and
> meridian rings. Meaning, it lacks numbers on those.
>
> Splashing base is a blob. Figured it went well with this particular thing.
> Making it glass might have been a better idea.
Cool! Can you make the rings whip-around too?
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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"Dan P" <dan### [at] yahoocom> wrote in message
news:405fb05b$1@news.povray.org...
>
> Cool! Can you make the rings whip-around too?
Hopefully the answer is yes as it renders this very moment. Rather slowly,
too, since I changed the base to glass. Going to take a total of 10+ hours.
I was rerendering the gyro at the same time on this newer 3GHz
Hyperthreading machine and it slowed it down some more. Don't let anyone
fool you and tell you these Wintel computers are fast when it comes to ray
tracing!
;-)
Post a reply to this message
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Here's the armillary spinning too, although not very "wildly" such as you
asked. The latitudinal rings just don't show rotation good.
http://www.3digitaleyes.com/anims/brass-n-glass_armillary-sphere.mpg
Changed the base material to a bluish glass.
Bob H.
Post a reply to this message
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"Hughes, B." <omn### [at] charternet> wrote in message
news:4060079f$1@news.povray.org...
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:405fb05b$1@news.povray.org...
> >
> > Cool! Can you make the rings whip-around too?
>
> Hopefully the answer is yes as it renders this very moment. Rather slowly,
> too, since I changed the base to glass. Going to take a total of 10+
hours.
> I was rerendering the gyro at the same time on this newer 3GHz
> Hyperthreading machine and it slowed it down some more. Don't let anyone
> fool you and tell you these Wintel computers are fast when it comes to ray
> tracing!
> ;-)
Sweet! Nobody's foolin' me... I run a stripped Debian Linux box as my render
slave and even at half the Mhz it sings. I boot it when it is time to have
the pooter roll-up its sleeves.
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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"Hughes, B." <omn### [at] charternet> wrote in message
news:40609aed$1@news.povray.org...
> Here's the armillary spinning too, although not very "wildly" such as you
> asked. The latitudinal rings just don't show rotation good.
>
> http://www.3digitaleyes.com/anims/brass-n-glass_armillary-sphere.mpg
>
> Changed the base material to a bluish glass.
>
> Bob H.
Kick-ass! Sorry about the "wildly" part -- since I'm clinically insane,
everything has to be wildly :-)
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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