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> You should realize a few points though:
>
> - my system is not optimized for such fast running simulations, reading
> and writing the simulation data takes a good amount of the time.
My System has to read/write as well. It loads as much as it can get in one
pass (e.g. open a file only once and keep it open until parsed through). For
each frame, the system will load all data at least once and save it once. I
guess yours has to do the same.
> - i used 200 steps per frame which is probably far more than necessary
> with method 2 (i used the same 200 steps for particle3.mpg which is much
> more critical in that concern).
It probably is too high, but I don't know the exact specs on how your
simulation is calculated, so it might be required.
And judging by 200 steps per frame: I've set mine to a maxmimum of 25, so
you're definitely faster then.
> It is probably not visible in the strongly compressed mpeg but that
> particle is not sticking but hopping with hardly any sideward movement.
> It will either fall off the platform after some more seconds or it
> will come to lie on the platform due to the collision damping.
Ah, I forget to mention the animation I was talking about. It's the first
one where the particle sticks to the platform.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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Tim Nikias v2.0 wrote:
>
> Ah, I forget to mention the animation I was talking about. It's the first
> one where the particle sticks to the platform.
>
In that one the friction settings are simply a bit ugly... :-)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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