POV-Ray : Newsgroups : povray.binaries.animations : Iris Problems (69kb, MPG1) Server Time
1 Nov 2024 13:19:16 EDT (-0400)
  Iris Problems (69kb, MPG1) (Message 1 to 6 of 6)  
From: Tim Nikias v2 0
Subject: Iris Problems (69kb, MPG1)
Date: 24 Sep 2003 14:01:36
Message: <3f71dc00@news.povray.org>
Well, its not really a problem for me, but it
seems the eyeball in question has some
difficulties adjusting to the light-level...

Just a test to see if its working fine. I
especially like the UV-Mapping on the
Iris.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de



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Attachments:
Download 'Eye_Test.mpg' (69 KB)

From: =Bob=
Subject: Re: Iris Problems (69kb, MPG1)
Date: 24 Sep 2003 14:11:26
Message: <3f71de4e@news.povray.org>
I think it's quite incredible Tim!
=Bob=


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From: Tim Nikias v2 0
Subject: Re: Iris Problems (69kb, MPG1)
Date: 24 Sep 2003 14:38:13
Message: <3f71e495@news.povray.org>
Thanks! Looks like facial possibilities are coming to an end, modelling-wise
talking here. What remains are the macros which will make handling easier...
And then I'll have to tackle the body, how the worm moves, etc. But I rather
like that the face is closing in on completion... :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> I think it's quite incredible Tim!
> =Bob=
>
>


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From: Marc Champagne
Subject: Re: Iris Problems (69kb, MPG1)
Date: 24 Sep 2003 17:58:18
Message: <Xns9400B66137BFDPOVMIKA@204.213.191.226>
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in
news:3f71dc00@news.povray.org: 

> Well, its not really a problem for me, but it
> seems the eyeball in question has some
> difficulties adjusting to the light-level...
> 
> Just a test to see if its working fine. I
> especially like the UV-Mapping on the
> Iris.

Here is look'n at you :)

Very impressive indeed!

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Tim Nikias v2 0
Subject: Re: Iris Problems (69kb, MPG1)
Date: 24 Sep 2003 18:32:12
Message: <3f721b6c$1@news.povray.org>
Thanks. Its actually a very simple model, but when the idea of UV-Mapping
struck me, I found I could make the standard eyeball THAT much more
realistic. Its a pretty simple texture being used here, but thats sufficient
for the worm I'm using it for. Once I get the time and patience, I'll make a
macro out of the eyeball and publish it on my website.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


>
> > Well, its not really a problem for me, but it
> > seems the eyeball in question has some
> > difficulties adjusting to the light-level...
> >
> > Just a test to see if its working fine. I
> > especially like the UV-Mapping on the
> > Iris.
>
> Here is look'n at you :)
>
> Very impressive indeed!
>
> -- 
> Marc Champagne
> marcch.AT.videotron.DOT.ca
> Montreal, CANADA


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From: Marc Champagne
Subject: Re: Iris Problems (69kb, MPG1)
Date: 24 Sep 2003 21:48:11
Message: <Xns9400DD5AA3FC6POVMIKA@204.213.191.226>
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in
news:3f721b6c$1@news.povray.org: 

> Thanks. Its actually a very simple model, but when the idea
> of UV-Mapping struck me, I found I could make the standard
> eyeball THAT much more realistic. Its a pretty simple
> texture being used here, but thats sufficient for the worm
> I'm using it for. Once I get the time and patience, I'll
> make a macro out of the eyeball and publish it on my
> website. 

One of these days all find the time to look into UV-Mapping,
right now I very vague idea as to what it is used for. 

Maybe I will "eye-ball" your code when it goes online :)


-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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