|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, its not really a problem for me, but it
seems the eyeball in question has some
difficulties adjusting to the light-level...
Just a test to see if its working fine. I
especially like the UV-Mapping on the
Iris.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
Post a reply to this message
Attachments:
Download 'Eye_Test.mpg' (69 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I think it's quite incredible Tim!
=Bob=
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks! Looks like facial possibilities are coming to an end, modelling-wise
talking here. What remains are the macros which will make handling easier...
And then I'll have to tackle the body, how the worm moves, etc. But I rather
like that the face is closing in on completion... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> I think it's quite incredible Tim!
> =Bob=
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in
news:3f71dc00@news.povray.org:
> Well, its not really a problem for me, but it
> seems the eyeball in question has some
> difficulties adjusting to the light-level...
>
> Just a test to see if its working fine. I
> especially like the UV-Mapping on the
> Iris.
Here is look'n at you :)
Very impressive indeed!
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks. Its actually a very simple model, but when the idea of UV-Mapping
struck me, I found I could make the standard eyeball THAT much more
realistic. Its a pretty simple texture being used here, but thats sufficient
for the worm I'm using it for. Once I get the time and patience, I'll make a
macro out of the eyeball and publish it on my website.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
>
> > Well, its not really a problem for me, but it
> > seems the eyeball in question has some
> > difficulties adjusting to the light-level...
> >
> > Just a test to see if its working fine. I
> > especially like the UV-Mapping on the
> > Iris.
>
> Here is look'n at you :)
>
> Very impressive indeed!
>
> --
> Marc Champagne
> marcch.AT.videotron.DOT.ca
> Montreal, CANADA
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.520 / Virus Database: 318 - Release Date: 19.09.2003
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in
news:3f721b6c$1@news.povray.org:
> Thanks. Its actually a very simple model, but when the idea
> of UV-Mapping struck me, I found I could make the standard
> eyeball THAT much more realistic. Its a pretty simple
> texture being used here, but thats sufficient for the worm
> I'm using it for. Once I get the time and patience, I'll
> make a macro out of the eyeball and publish it on my
> website.
One of these days all find the time to look into UV-Mapping,
right now I very vague idea as to what it is used for.
Maybe I will "eye-ball" your code when it goes online :)
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |