|
![](/i/fill.gif) |
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in
news:3f721b6c$1@news.povray.org:
> Thanks. Its actually a very simple model, but when the idea
> of UV-Mapping struck me, I found I could make the standard
> eyeball THAT much more realistic. Its a pretty simple
> texture being used here, but thats sufficient for the worm
> I'm using it for. Once I get the time and patience, I'll
> make a macro out of the eyeball and publish it on my
> website.
One of these days all find the time to look into UV-Mapping,
right now I very vague idea as to what it is used for.
Maybe I will "eye-ball" your code when it goes online :)
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
Post a reply to this message
|
![](/i/fill.gif) |