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My patch for pov-ray now supports anisotropic highlights. Of course the
attached animation would look a million times better with an appropriate
metal texture however it is only meant to serve as an quick demonstration.
Comments?
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr(
"oqshilacefg",r,1))-97;disc{<mod(i,7)-3,
div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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Attachments:
Download 'anisotropic.avi.dat' (88 KB)
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Kevin Loney <kev### [at] ekoikcom> wrote:
> My patch for pov-ray now supports anisotropic highlights.
Is that patch available somewhere?
Lutz-Peter
Post a reply to this message
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> My patch for pov-ray now supports anisotropic highlights.
> Comments?
Does it work for all primitives ?
Some time ago I did a few tests with anisotropic phong (with possibility of
different anisotropy for r,g,b) but only coded the required stuff for sphere
and mesh2+UV coordinates, and never finished it ..
M
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Attachments:
Download 'teapot_aniso.jpg' (37 KB)
Preview of image 'teapot_aniso.jpg'
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It does indeed work for everything.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr(
"oqshilacefg",r,1))-97;disc{<mod(i,7)-3,
div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
Post a reply to this message
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Will be shortly (I hope). I have a whole bunch of midterms coming up so
it'll likely be sometime after that, i.e. mid/late october.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr(
"oqshilacefg",r,1))-97;disc{<mod(i,7)-3,
div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
Post a reply to this message
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