> My patch for pov-ray now supports anisotropic highlights.
> Comments?
Does it work for all primitives ?
Some time ago I did a few tests with anisotropic phong (with possibility of
different anisotropy for r,g,b) but only coded the required stuff for sphere
and mesh2+UV coordinates, and never finished it ..
M
Post a reply to this message
Attachments:
Download 'teapot_aniso.jpg' (37 KB)
Preview of image 'teapot_aniso.jpg'
|