POV-Ray : Newsgroups : povray.binaries.animations : Re: Particles in a waterfilled Cornellroom (772kb, MPG1) Server Time
19 Jul 2024 09:14:48 EDT (-0400)
  Re: Particles in a waterfilled Cornellroom (772kb, MPG1) (Message 11 to 16 of 16)  
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From: Rune
Subject: Re: Particles in a waterfilled Cornellroom (772kb, MPG1)
Date: 22 Jul 2003 11:28:38
Message: <3f1d5826@news.povray.org>
Tim Nikias v2.0 wrote:
> If you don't want to finish it, then how about
> at least preparing the scene with the spider so
> that one can declare a surface, a path, and let
> the spider crawl?

I might, I might... It would still be a lot of cleaning up.

> And since the Spider is probably Inverse-Kinematics,
> one could also model one's own spider...

Right now he spider is *not* very well separated from the code that
controls its movements, so one would have to put some time into
understanding it all...

> Then we'd (or I, for one) could have at least
> look at how you did it and play around with
> some spiders. :-)

Heh, yeah. I'll consider it...

Rune
--
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rune|vision:  http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk


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From: mcavoys
Subject: Re: Particles in a waterfilled Cornellroom (772kb, MPG1)
Date: 22 Jul 2003 11:43:44
Message: <3f1d5ba0.1745389@news.povray.org>
On Tue, 22 Jul 2003 16:57:54 +0200, "Rune" <run### [at] runevisioncom> wrote:


>
>That, and the fact that my passion is drifting from development to
>artistic expression...
>
Well who can blame you, That's really what it is about for most of us.

Regards
        Stephen


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From:
Subject: Re: Particles in a waterfilled Cornellroom (772kb, MPG1)
Date: 22 Jul 2003 15:03:55
Message: <3f1d8a9b$1@news.povray.org>
Evolution:
POV-ignorant -step1-> Newbie -step2-> Standard user -step3-> advanced user

Systems like your particle systems greatly help in step3, even if they are
'only' used as a source of inspiration and a teaching aid.
Nobody really *needs* even POV-Ray, but we all *want* to see (and sometimes
use) everything we can get.
And who doesn't want realistic fire, flocking animals, water splashes,
smoke, fireworks and so on?  -- even in stills: ignite a fire, let it
evolve until it looks right, then take a snapshot.

   Sputnik


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From: Shay
Subject: Re: Particles in a waterfilled Cornellroom (772kb, MPG1)
Date: 22 Jul 2003 15:38:26
Message: <3f1d92b2@news.povray.org>

message news:3f1d8a9b$1@news.povray.org...
| Evolution:
| POV-ignorant -step1-> Newbie -step2-> Standard user -step3-> advanced
user
|

There needs to be another step added at the end of your chain. A step
for those who create algorithms rather than just translate them into POV
code. The reason that these include files are never used is that by the
time a person becomes familiar enough with macros to use the files, he
is more than capable of coding these algorithms himself. The way to
contribute to the POV community is with *original* algorithms, or at
least horribly complex algorithms that cannot be coded by a "Standard
user".

 -Shay


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From: Tim Nikias v2 0
Subject: Re: Particles in a waterfilled Cornellroom (772kb, MPG1)
Date: 22 Jul 2003 17:17:41
Message: <3f1da9f5$1@news.povray.org>
I wouldn't say that. By the time one can use my
LSSM Macros, you're probably not able to
understand all of it, let alone do it yourself. They've
got a very intuitive handling (at least, that's the
feeling I have, can't get any easier to use them unless
confining the effects too much), but the background
in keeping track of calculation steps, interpolation,
different arrays, intersection tests, handling of
corners, macros for easy path definition... I don't
think if one grasps the idea how to declare the
object the water shall interact with, that one is
also able to code the structure himself.

The same applies for different other applications
as well. Being able to use a particle system doesn't
make you able to code one yourself. There's lots
of tiny things to be addressed in proper coding, and
you don't get all that just by knowing how the main
idea works.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


> | Evolution:
> | POV-ignorant -step1-> Newbie -step2-> Standard user -step3-> advanced
> user
> |
>
> There needs to be another step added at the end of your chain. A step
> for those who create algorithms rather than just translate them into POV
> code. The reason that these include files are never used is that by the
> time a person becomes familiar enough with macros to use the files, he
> is more than capable of coding these algorithms himself. The way to
> contribute to the POV community is with *original* algorithms, or at
> least horribly complex algorithms that cannot be coded by a "Standard
> user".
>
>  -Shay
>
>


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From:
Subject: Re: Particles in a waterfilled Cornellroom (772kb, MPG1)
Date: 22 Jul 2003 19:21:51
Message: <3f1dc70f@news.povray.org>
> There needs to be another step added at the end of your chain.

Agreed. And more steps: -> artist -> advanced artist -> ...;
-> programmer -> POV-Ray developer -> ...

I just wanted to empathize that even include files which are
never used are a valuable contribution to the POV-Ray community
because they help to improve our abilities. I've learnt *much*
from the work of others although I prefer to do everything
myself.

   Sputnik


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