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After my father phoned for a few hours and talked with lots of
people from our Internet Provider, they quickly agreed that
shutting the line was a no-no. But the payment issue isn't
settled yet.
Anyways, to show you guys that I've been working these last
days (aside of an assignment I had to finish and for which
I would have needed Internet, duh!), I'm posting a little nice
animation I made. It was a test-run if the "mesh-detection"
for the inside-test works properly, and it does.
I've also been feverishly working on the Help-File for the
system. I'm planning for tomorrow to create two or three
example-files and clean the code somewhat. Once those
things are done, I'll announce the availability of this little
set of macros. If I'm lucky, that'll be tomorrow, but don't
bet on it. But you may expect it in a few days at least.
Hope you're all excited and enjoy this little thing,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
Post a reply to this message
Attachments:
Download 'fem_raise_ng.mpg' (439 KB)
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Yes, youv'e got it. It looks good.
Regards
Stephen
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Nice, but I have 2 comments:
1) The girl is infinitely stiff.
2) the water stays essentially flat. If a
body emerges from the water that fast,
there should be a bulging, a column of
water about it... and eventually some
splashing.
Otherwise I think that the dynamics of
surface wave are ok...
Best,
S.
--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eb09081@news.povray.org...
> After my father phoned for a few hours and talked with lots of
> people from our Internet Provider, they quickly agreed that
> shutting the line was a no-no. But the payment issue isn't
> settled yet.
>
> Anyways, to show you guys that I've been working these last
> days (aside of an assignment I had to finish and for which
> I would have needed Internet, duh!), I'm posting a little nice
> animation I made. It was a test-run if the "mesh-detection"
> for the inside-test works properly, and it does.
>
> I've also been feverishly working on the Help-File for the
> system. I'm planning for tomorrow to create two or three
> example-files and clean the code somewhat. Once those
> things are done, I'll announce the availability of this little
> set of macros. If I'm lucky, that'll be tomorrow, but don't
> bet on it. But you may expect it in a few days at least.
>
> Hope you're all excited and enjoy this little thing,
>
> Tim
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
>
>
Post a reply to this message
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Tim Nikias v2.0 wrote:
>Hope you're all excited and enjoy this little thing,
>
Wow! So you can handle mesh to mesh interactions with arbitrarily complex
surfaces? I can't wait to start dropping all sorts of critters into the
water. Puddles, and fish jumping, and wierd special effects. Very cool!
Post a reply to this message
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