POV-Ray : Newsgroups : povray.binaries.animations : Water-Object Interaction finished! (342kb MPG1) Server Time
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From: Tim Nikias v2 0
Subject: Water-Object Interaction finished! (342kb MPG1)
Date: 6 Apr 2003 22:04:35
Message: <3e90dcb3@news.povray.org>
Its 4 o'clock in the morning here,
and I've just finished the code for the
Object-Water Interaction.
It's pretty complicated, but not much more
parsing-intensive than the other macros. The
only difference is this Macro will definitely
change its parsing times depending on amount
of Objects Interacting and their size in relation
to the water-surface. Another factor for that is
the bounding box of the objects, it defines the
amount of nodes to be parsed for checks, and
last but not least, I still need to implement mesh-
support for the object-interaction, which will
also be more parsing-intensive than plain CSG.

Ah well. You'll notice on this animation that
the steps are pretty obvious, as soon as the
rotating sphere begins to move faster, it leaves
a jagged trail. Thats the limitation of the system,
I can't calculate meta-data, its all just step by step.
Since its all pure POV-SDL and a confuse code
as it is, I'm not planning on adding meta-data.

Now I'll begin with cleaning up code, looking for
better efficiency and do extensive testing. Enjoy
this one for the time being.

And since there wasn't much feedback on the last
animation, I think you guys are fed up with my
water animations, so I'll just be a little sparse with
em. :-)

Regards,
Tim

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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Attachments:
Download 'obj_test5_small.mpg' (343 KB)

From: Aaron
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 6 Apr 2003 22:17:44
Message: <3e90dfc8@news.povray.org>
> Now I'll begin with cleaning up code, looking for
> better efficiency and do extensive testing. Enjoy
> this one for the time being.

I hope we will get to see it one day... :)

> And since there wasn't much feedback on the last
> animation, I think you guys are fed up with my
> water animations, so I'll just be a little sparse with
> em. :-)

Nah we're probably all gob-smacked!  Awesome!  I can't wait to see a yatch
or something sailing by... :)

PS I suppose its beyond your macro to do water particles, foam trails etc?


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From: Ken
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 01:07:10
Message: <3E91076C.7F7D517C@pacbell.net>
I'm impressed!

-- 
Ken Tyler


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From: mcavoys
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 03:00:18
Message: <3e9121c0.5570780@news.povray.org>
On Mon, 7 Apr 2003 14:18:34 +1200, "Aaron" <aar### [at] ihugconz> wrote:


>
>PS I suppose its beyond your macro to do water particles, foam trails etc?
>
>
I bet he can't :-)

Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 06:52:10
Message: <3e91585a$1@news.povray.org>
> I hope we will get to see it one day... :)

Definitely! It needs some cleaning and I need to write
a help-file as well, along with some examples.

> Nah we're probably all gob-smacked! Awesome! I can't wait to see a yatch
> or something sailing by... :)

Shouldn't be a problem now. Just give me a Yacht!

> PS I suppose its beyond your macro to do water particles, foam trails etc?

Nope. For Water Particles, I figured that I could check how high a wave
is, which is practically what defines its force in the system, and is an
indicator on how long it will remain in the system. If a high enough wave
is reflected, I could just issue some particles. Got no particle system
though, but I'll comment the code to find it in later needs.
As for foam trails: To avoid interferences with waves which were following
the moving objects, I memorize several steps behind the actual one, and
handle the waves at those memorized steps a little different. So, accessing
these could create the foam trails, though I'm not sure how this could
be achieved properly.
And what do you mean with etc? :-)



--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 06:54:14
Message: <3e9158d6$1@news.povray.org>
You've lost the bet. It depends on how you want
it to look. Foam trails could be achieved with
texturing (though that would get pretty difficult), and
water particles with an external particle system. It
wouldn't like like a wave dissolving into particles,
if thats what you mean. And foam trails wouldn't be
actual CSG (though I think this could be possible
as well)... :-)

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
>
> >
> >PS I suppose its beyond your macro to do water particles, foam trails
etc?
> >
> >
> I bet he can't :-)
>
> Regards
>         Stephen


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 06:54:27
Message: <3e9158e3$1@news.povray.org>
Thanks!

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
> I'm impressed!
>
> --
> Ken Tyler


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From: mcavoys
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 08:30:14
Message: <3e916f16.3652902@news.povray.org>
On Mon, 7 Apr 2003 12:50:44 +0200, "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

>You've lost the bet.

I owe you a mars bar :-)



Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 11:08:11
Message: <3e91945b@news.povray.org>
I'll expect a "photograph" of it in binaries.images
shortly. :-D

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
> >You've lost the bet.
>
> I owe you a mars bar :-)
>
>
>
> Regards
>         Stephen


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From: Kitsune e
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 11 Apr 2003 17:35:05
Message: <web.3e9733c27ee4be853af52d2b0@news.povray.org>
Tim Nikias v2.0 wrote:
>Its 4 o'clock in the morning here,
>and I've just finished the code for the
>Object-Water Interaction.
>...
>
>Regards,
>Tim
>
>--
>Tim Nikias v2.0
>Homepage: http://www.digitaltwilight.de/no_lights
>Email: Tim### [at] gmxde
>

It looks very good, now we will have one more way to interact with our
virtual environments!


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