POV-Ray : Newsgroups : povray.binaries.animations : glass spheres Server Time
19 Jul 2024 13:21:51 EDT (-0400)
  glass spheres (Message 1 to 5 of 5)  
From: Bill Hails
Subject: glass spheres
Date: 3 Feb 2003 20:08:02
Message: <3e3f1185@news.povray.org>
Hi, I'm new to povray but I though you might like this, very simple
animation which I'm sure I haven't seen anyone else do, though
I may be wrong...
-- 
Gee batman, is there *anything* you don't understand?
Yes Robin, several things.


Post a reply to this message


Attachments:
Download 'orbit.gif' (573 KB) Download 'us-ascii' (1 KB) Download 'us-ascii' (1 KB)

Preview of image 'orbit.gif'
orbit.gif

From: Slime
Subject: Re: glass spheres
Date: 3 Feb 2003 20:56:28
Message: <3e3f1dcc$1@news.povray.org>
It's nice! A tip, and a suggestion: raise the max_trace_level (search for it
in the documentation for more info) to avoid the black spots, and perhaps
look into photons (or at least the "caustic" keyword) for more realistic
lighting in the shadows.

 - Slime
[ http://www.slimeland.com/ ]


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: glass spheres
Date: 4 Feb 2003 05:23:42
Message: <3e3f94ae$1@news.povray.org>
Bill Hails wrote:
> Hi, I'm new to povray but I though you might like this, very simple
> animation which I'm sure I haven't seen anyone else do, though
> I may be wrong...

Very old skool demo scene like - did a few of these years ago (but with
chrome)

Needs photons, some AA, and a higher max trace :)


--
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

From: Bill Hails
Subject: Re: glass spheres
Date: 4 Feb 2003 15:29:28
Message: <3e4022a8@news.povray.org>
Slime wrote:

> It's nice! A tip, and a suggestion: raise the max_trace_level (search for
> it in the documentation for more info) to avoid the black spots, and
> perhaps look into photons (or at least the "caustic" keyword) for more
> realistic lighting in the shadows.
> 
>  - Slime
> [ http://www.slimeland.com/ ]

Thanks for the tips, I'll give it a go. I was personally more
amused by the interacting paths of the orbits, but if it's
worth doing it's worth doing well :-)

-- 
Gee batman, is there *anything* you don't understand?
Yes Robin, several things.


Post a reply to this message

From: Peter Hertel
Subject: Re: glass spheres
Date: 5 Feb 2003 04:11:13
Message: <3e40d531@news.povray.org>
> Hi, I'm new to povray but I though you might like this, very simple
> animation which I'm sure I haven't seen anyone else do, though
> I may be wrong...

Very nice orbits!
Perhaps a little more interesting camera positioning would be nice too?

-Peter


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.