POV-Ray : Newsgroups : povray.binaries.animations : Pickover attractor - HQ DivX;-) anims. Server Time
19 Jul 2024 09:14:47 EDT (-0400)
  Pickover attractor - HQ DivX;-) anims. (Message 1 to 8 of 8)  
From: Simen Kvaal
Subject: Pickover attractor - HQ DivX;-) anims.
Date: 23 Jan 2003 17:18:19
Message: <3e306a2b$1@news.povray.org>
Hi!

I've created a -- with all modesty -- quite beautiful animation of the
classic Pickover attractor as seen in e.g. Fractint. The animations are far
too big to post in binary form here, but they are available from my web
site:

http://folk.uio.no/~simenkva/strange/

The two files differ only in bitrate settings in the DivX;-) encoding
process. There was a wish for better quality anims in the recent thread on
MPEG crashes in WinXP, so here they are... :P

I am working on a C++/Povray combo for creating such animations.


regards,

Simen.


--
-- Simen Kvaal ------------------------+------------------------
           Graduate student in Physics | cell:   +47 90199552
       Room FV303, Inst. of Phys., UiO | office: +47 22856457
      http://www.fys.uio.no/~simenkva/ | sim### [at] fysuiono


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From: Tony[B]
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 23 Jan 2003 19:46:39
Message: <3e308cef$1@news.povray.org>
It is quite pretty. Is it made of spheres or is it media or something else?

--
Anthony Bennett


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From: Michael McKnight
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 27 Jan 2003 17:06:42
Message: <3e35ad72@news.povray.org>
it's very beautiful, the fainter surfaces have a subtle gossamer feel.
how long did it take to render?

"Simen Kvaal" <sim### [at] NOREALLYfysuiono> wrote in
message news:3e306a2b$1@news.povray.org...
> Hi!
>
> I've created a -- with all modesty -- quite beautiful animation of the
> classic Pickover attractor as seen in e.g. Fractint. The animations are
far
> too big to post in binary form here, but they are available from my web
> site:
>
> http://folk.uio.no/~simenkva/strange/
>
> The two files differ only in bitrate settings in the DivX;-) encoding
> process. There was a wish for better quality anims in the recent thread on
> MPEG crashes in WinXP, so here they are... :P
>
> I am working on a C++/Povray combo for creating such animations.
>
>
> regards,
>
> Simen.
>
>
> --
> -- Simen Kvaal ------------------------+------------------------
>            Graduate student in Physics | cell:   +47 90199552
>        Room FV303, Inst. of Phys., UiO | office: +47 22856457
>       http://www.fys.uio.no/~simenkva/ | sim### [at] fysuiono
>
>
>


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From: Simen Kvaal
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 29 Jan 2003 10:48:40
Message: <3e37f7d8$1@news.povray.org>
Michael McKnight wrote:
> it's very beautiful, the fainter surfaces have a subtle gossamer feel.
> how long did it take to render?
>

Thanks! :)

It took about 60 minutes, I think.

Simen.


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From: Simen Kvaal
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 30 Jan 2003 03:51:13
Message: <3e38e781@news.povray.org>
Tony[B] wrote:
> It is quite pretty. Is it made of spheres or is it media or something
> else?

Actually, it's none of the above. I've written a simple renderer in C++, but
I am working on implementing in it POV --- probably as a patch --- adding a
media type or something similar.

Each frame renders about 10 million tiny points on an attractor. These
points are considered as infinitesimally small spheres. Right now, I am just
projecting the points on the screen without keeping the information
calculated in the 3D  point. This means that realistic shading, shadowing
and so on is impossible to achieve. (In this animation the cloud acts as
emitting media.) However, I have created an algorithm to overcome this.

The memory requirements are quite frightening: I want to calculate _at
least_ 10 million points, requiring _at least_ 240 MB for storage. The
rendering, however, should be quite quick.


regards,

Simen Kvaal.


--
-- Simen Kvaal ------------------------+------------------------
           Graduate student in Physics | cell:   +47 90199552
       Room FV303, Inst. of Phys., UiO | office: +47 22856457
      http://www.fys.uio.no/~simenkva/ | simen_kvaalATfys_uio_no


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From: Philippe Gibone
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 30 Jan 2003 04:37:48
Message: <3e38f26c$1@news.povray.org>
Hi Simen,
Can't see it, my media player says : "Unregistred Class", do i have to
download a codec, if so : which one ?
I'm a Pickover fan (I'm proud to say that one of my photos is in the Pattern
Book), and can't wait to see it

Philippe

le message de news: 3e37f7d8$1@news.povray.org...
> Michael McKnight wrote:
> > it's very beautiful, the fainter surfaces have a subtle gossamer feel.
> > how long did it take to render?
> >
>
> Thanks! :)
>
> It took about 60 minutes, I think.
>
> Simen.
>
>
>


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From: Simen Kvaal
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 31 Jan 2003 10:02:52
Message: <3e3a901c@news.povray.org>
Philippe_Gibone wrote:
> Hi Simen,
> Can't see it, my media player says : "Unregistred Class", do i have to
> download a codec, if so : which one ?

Use DivX;-) 5. Available from divx.com for free. Download the bundle, but
don't care about the pro-version. Lots of spyware there...



> I'm a Pickover fan (I'm proud to say that one of my photos is in the
> Pattern Book), and can't wait to see it
>

Cool! :)

Simen.


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From: Philippe Gibone
Subject: Re: Pickover attractor - HQ DivX;-) anims.
Date: 31 Jan 2003 13:35:29
Message: <3e3ac1f1$1@news.povray.org>
I just did : great, I really like this feather's ligthness of the scene.
Philippe


le message de news: 3e3a901c@news.povray.org...
> Philippe_Gibone wrote:
> > Hi Simen,
> > Can't see it, my media player says : "Unregistred Class", do i have to
> > download a codec, if so : which one ?
>
> Use DivX;-) 5. Available from divx.com for free. Download the bundle, but
> don't care about the pro-version. Lots of spyware there...
>
>
>
> > I'm a Pickover fan (I'm proud to say that one of my photos is in the
> > Pattern Book), and can't wait to see it
> >
>
> Cool! :)
>
> Simen.
>
>
>


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