POV-Ray : Newsgroups : povray.binaries.animations : Pickover attractor - HQ DivX;-) anims. : Re: Pickover attractor - HQ DivX;-) anims. Server Time
19 Jul 2024 11:20:45 EDT (-0400)
  Re: Pickover attractor - HQ DivX;-) anims.  
From: Simen Kvaal
Date: 30 Jan 2003 03:51:13
Message: <3e38e781@news.povray.org>
Tony[B] wrote:
> It is quite pretty. Is it made of spheres or is it media or something
> else?

Actually, it's none of the above. I've written a simple renderer in C++, but
I am working on implementing in it POV --- probably as a patch --- adding a
media type or something similar.

Each frame renders about 10 million tiny points on an attractor. These
points are considered as infinitesimally small spheres. Right now, I am just
projecting the points on the screen without keeping the information
calculated in the 3D  point. This means that realistic shading, shadowing
and so on is impossible to achieve. (In this animation the cloud acts as
emitting media.) However, I have created an algorithm to overcome this.

The memory requirements are quite frightening: I want to calculate _at
least_ 10 million points, requiring _at least_ 240 MB for storage. The
rendering, however, should be quite quick.


regards,

Simen Kvaal.


--
-- Simen Kvaal ------------------------+------------------------
           Graduate student in Physics | cell:   +47 90199552
       Room FV303, Inst. of Phys., UiO | office: +47 22856457
      http://www.fys.uio.no/~simenkva/ | simen_kvaalATfys_uio_no


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