POV-Ray : Newsgroups : povray.binaries.animations : Sim-POV Anim 2: More Flippin' Server Time
19 Jul 2024 13:24:37 EDT (-0400)
  Sim-POV Anim 2: More Flippin' (Message 1 to 8 of 8)  
From: Andrew Cocker
Subject: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 07:03:38
Message: <3dfc6f9a@news.povray.org>
Hi,

I modified my other scene, adding more obstacles, changing the camera angle, and
making the
'block' thicker. I hope you like this one.

I shall create a brand new scene for my next animation. Watch this space...

--
All the best,

Andy Cocker


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Attachments:
Download 'Sim_Pov_test_05_f.mpg' (451 KB)

From: Apache
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 08:52:28
Message: <3dfc891c$1@news.povray.org>
Now you have to tell us what radiosity settings you've been using with these
animations!!


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From: Andrew Cocker
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 09:28:16
Message: <3dfc9180@news.povray.org>
"Apache" <apa### [at] yahoocom> wrote in message
news:3dfc891c$1@news.povray.org...
> Now you have to tell us what radiosity settings you've been using with these
> animations!!

Very well....
//-------------------------
        radiosity{
        pretrace_start 0.16
        pretrace_end   0.01
        count 300
        nearest_count 4
        error_bound 0.1
        recursion_limit 1
        low_error_factor 1
        gray_threshold 0.0
        minimum_reuse 0.015
        brightness 1.2
        adc_bailout 0.01/2
        }
//-------------------------
sky_sphere{
 pigment{
  gradient y poly_wave 2 color_map{
   [0 rgb <0.7,0.8,1>*0.5][0.75 rgb 1][1 rgb 1]
  }
   translate -y*0.5 scale 2}
}
//-------------------------
// The ground has this texture:

texture {
    pigment {  color rgb 1.4}
    finish { ambient 0.00 diffuse 1 }
  }

// and the objects have this texture:

texture {
pigment { rgb <0.7865,0.9786,0.4688655>}
finish { ambient 0.00 diffuse 1 specular 1 roughness 0.01 }
}
//--------------------------

Nothing magical, but it works great and is FAST!!

All the best,

Andy Cocker


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From: Apache
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 09:50:36
Message: <3dfc96bc$1@news.povray.org>
> Nothing magical, but it works great and is FAST!!
I think because of that recursion_limit 1

And now for a loopable animation :-P


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From: Andrew Cocker
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 09:53:10
Message: <3dfc9756@news.povray.org>
"Apache" <apa### [at] yahoocom> wrote in message
news:3dfc96bc$1@news.povray.org...
> And now for a loopable animation :-P

Ahh... easy. Object starts off screen, travels across the screen, and ends up off
screen!

Next!!

:-)

All the best,

Andy Cocker


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From: Apache
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 17:24:25
Message: <3dfd0119$1@news.povray.org>
:-) :-) :-)


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From: hughes, b 
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 15 Dec 2002 19:53:03
Message: <3dfd23ef@news.povray.org>
"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in message
news:3dfc6f9a@news.povray.org...
>
> I modified my other scene, adding more obstacles, changing the camera
angle, and making the
> 'block' thicker. I hope you like this one.

I hadn't seen the other, just this one and the mid-air collision. This
Sim-POV thing must be great to be able to do that. Maybe the person using it
helps a little.


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From: Fernando Gonzalez del Cueto
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 16 Dec 2002 01:10:59
Message: <3dfd6e73$1@news.povray.org>
I like very much the realism of the simulation! It's very impressive.

Congrats,

Fernando.


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