POV-Ray : Newsgroups : povray.binaries.animations : Sim-POV Anim 2: More Flippin' : Re: Sim-POV Anim 2: More Flippin' Server Time
19 Jul 2024 11:31:55 EDT (-0400)
  Re: Sim-POV Anim 2: More Flippin'  
From: Andrew Cocker
Date: 15 Dec 2002 09:28:16
Message: <3dfc9180@news.povray.org>
"Apache" <apa### [at] yahoocom> wrote in message
news:3dfc891c$1@news.povray.org...
> Now you have to tell us what radiosity settings you've been using with these
> animations!!

Very well....
//-------------------------
        radiosity{
        pretrace_start 0.16
        pretrace_end   0.01
        count 300
        nearest_count 4
        error_bound 0.1
        recursion_limit 1
        low_error_factor 1
        gray_threshold 0.0
        minimum_reuse 0.015
        brightness 1.2
        adc_bailout 0.01/2
        }
//-------------------------
sky_sphere{
 pigment{
  gradient y poly_wave 2 color_map{
   [0 rgb <0.7,0.8,1>*0.5][0.75 rgb 1][1 rgb 1]
  }
   translate -y*0.5 scale 2}
}
//-------------------------
// The ground has this texture:

texture {
    pigment {  color rgb 1.4}
    finish { ambient 0.00 diffuse 1 }
  }

// and the objects have this texture:

texture {
pigment { rgb <0.7865,0.9786,0.4688655>}
finish { ambient 0.00 diffuse 1 specular 1 roughness 0.01 }
}
//--------------------------

Nothing magical, but it works great and is FAST!!

All the best,

Andy Cocker


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