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Hi,
I modified my other scene, adding more obstacles, changing the camera angle, and
making the
'block' thicker. I hope you like this one.
I shall create a brand new scene for my next animation. Watch this space...
--
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'Sim_Pov_test_05_f.mpg' (451 KB)
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Now you have to tell us what radiosity settings you've been using with these
animations!!
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"Apache" <apa### [at] yahoocom> wrote in message
news:3dfc891c$1@news.povray.org...
> Now you have to tell us what radiosity settings you've been using with these
> animations!!
Very well....
//-------------------------
radiosity{
pretrace_start 0.16
pretrace_end 0.01
count 300
nearest_count 4
error_bound 0.1
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.2
adc_bailout 0.01/2
}
//-------------------------
sky_sphere{
pigment{
gradient y poly_wave 2 color_map{
[0 rgb <0.7,0.8,1>*0.5][0.75 rgb 1][1 rgb 1]
}
translate -y*0.5 scale 2}
}
//-------------------------
// The ground has this texture:
texture {
pigment { color rgb 1.4}
finish { ambient 0.00 diffuse 1 }
}
// and the objects have this texture:
texture {
pigment { rgb <0.7865,0.9786,0.4688655>}
finish { ambient 0.00 diffuse 1 specular 1 roughness 0.01 }
}
//--------------------------
Nothing magical, but it works great and is FAST!!
All the best,
Andy Cocker
Post a reply to this message
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> Nothing magical, but it works great and is FAST!!
I think because of that recursion_limit 1
And now for a loopable animation :-P
Post a reply to this message
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"Apache" <apa### [at] yahoocom> wrote in message
news:3dfc96bc$1@news.povray.org...
> And now for a loopable animation :-P
Ahh... easy. Object starts off screen, travels across the screen, and ends up off
screen!
Next!!
:-)
All the best,
Andy Cocker
Post a reply to this message
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:-) :-) :-)
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"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in message
news:3dfc6f9a@news.povray.org...
>
> I modified my other scene, adding more obstacles, changing the camera
angle, and making the
> 'block' thicker. I hope you like this one.
I hadn't seen the other, just this one and the mid-air collision. This
Sim-POV thing must be great to be able to do that. Maybe the person using it
helps a little.
Post a reply to this message
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From: Fernando Gonzalez del Cueto
Subject: Re: Sim-POV Anim 2: More Flippin'
Date: 16 Dec 2002 01:10:59
Message: <3dfd6e73$1@news.povray.org>
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I like very much the realism of the simulation! It's very impressive.
Congrats,
Fernando.
Post a reply to this message
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