POV-Ray : Newsgroups : povray.binaries.animations : Re: bucky ball Server Time
1 Nov 2024 23:14:25 EDT (-0400)
  Re: bucky ball (Message 1 to 3 of 3)  
From: Rick [Kitty5]
Subject: Re: bucky ball
Date: 6 Dec 2002 08:59:46
Message: <3df0ad52@news.povray.org>
Draco wrote:
> This is something I put together a while back.
>
> I thought I would send it out since its so slow in this group.

ewww!

more frames /  less rotation :)

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Rick

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From: Fernando Gonzalez del Cueto
Subject: Re: bucky ball
Date: 7 Dec 2002 01:14:36
Message: <3df191cc@news.povray.org>
It's a bit dizzy but I like it.

One question, how do you calculate the position of the "nodes" in the
sphere?

Take care,

Fernando.

Th

news:3df02c3a@news.povray.org...
> This is something I put together a while back.
>
> I thought I would send it out since its so slow in this group.
>
>
>
>


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From: Draco
Subject: Re: bucky ball
Date: 13 Dec 2002 17:47:04
Message: <3dfa6368@news.povray.org>
I did it the hard way, by using vector math.  I'm sure there are easier ways
to do it.

"Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
news:3df191cc@news.povray.org...
> It's a bit dizzy but I like it.
>
> One question, how do you calculate the position of the "nodes" in the
> sphere?
>
> Take care,
>
> Fernando.
>
> Th

> news:3df02c3a@news.povray.org...
> > This is something I put together a while back.
> >
> > I thought I would send it out since its so slow in this group.
> >
> >
> >
> >
>
>


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