I did it the hard way, by using vector math. I'm sure there are easier ways
to do it.
"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3df191cc@news.povray.org...
> It's a bit dizzy but I like it.
>
> One question, how do you calculate the position of the "nodes" in the
> sphere?
>
> Take care,
>
> Fernando.
>
> Th
> news:3df02c3a@news.povray.org...
> > This is something I put together a while back.
> >
> > I thought I would send it out since its so slow in this group.
> >
> >
> >
> >
>
>
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