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Neither RealOne nor MediaPlayer will show the clip :-(
news:3dcdbf35@news.povray.org...
> Evidently, many things have changed since the last post:
>
> - Smooth mesh
> - Wind
> - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
>
> Smooth, ain't it? :)
>
> I'll appreciate any comment and/or suggestion.
>
> Fernando.
>
>
>
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It's beautiful! When can I play?
Had to convert it though... My codec said it was 59.941 fps DivX.
=Bob=
: Evidently, many things have changed since the last post:
:
: - Smooth mesh
: - Wind
: - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
:
: Smooth, ain't it? :)
:
: I'll appreciate any comment and/or suggestion.
:
: Fernando.
:
:
:
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Very nice! Unlike others played perfectly here.
> Evidently, many things have changed since the last post:
>
> - Smooth mesh
> - Wind
> - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
>
> Smooth, ain't it? :)
>
> I'll appreciate any comment and/or suggestion.
>
> Fernando.
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That looks really cool. How long did it take to render?
All the best
Fidel.
fgd### [at] hotmailcom wrote on 10/11/02 1:28 am:
> Evidently, many things have changed since the last post:
>
> - Smooth mesh
> - Wind
> - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
>
> Smooth, ain't it? :)
>
> I'll appreciate any comment and/or suggestion.
>
> Fernando.
>
>
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>
> Evidently, many things have changed since the last post:
>
> - Smooth mesh
> - Wind
> - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
>
> Smooth, ain't it? :)
Looks good, of course with that complicated movements the interaction of
the cloth with the air would be much more complicated in fact, it's
probably just simple drag right now.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______
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This is so cool, I can't wait to hear the parsing time for each frame!?
Regards,
Hugo
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I'm glad you liked it. Actually it IS 59.941 fps... DivX...
I wanted it to have a higher framerate. I don't think that should cause any
problem, or it does?
Thanks,
Fernando.
news:3dcdf00f@news.povray.org...
> It's beautiful! When can I play?
>
> Had to convert it though... My codec said it was 59.941 fps DivX.
> =Bob=
>
news:3dcdbf35@news.povray.org...
> : Evidently, many things have changed since the last post:
> :
> : - Smooth mesh
> : - Wind
> : - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> :
> : Smooth, ain't it? :)
> :
> : I'll appreciate any comment and/or suggestion.
> :
> : Fernando.
> :
> :
> :
>
>
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news:3dcdf10e$1@news.povray.org...
> Very nice! Unlike others played perfectly here.
Thanks!
Fernando.
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I can't remember how much time this animation took... but tipically I'm
getting less than 5 seconds for the creation of the mesh and another 5
seconds for the rendering (for each frame)
Now, I'm adding more detail and textures to the scene, and now it's much
slower the rendering than the simulation :)
I'm happy that you liked it :)
Fernando.
news:B9F40C9D.682F%fid### [at] artrecognitioncouk...
> That looks really cool. How long did it take to render?
>
> All the best
>
> Fidel.
>
>
> fgd### [at] hotmailcom wrote on 10/11/02 1:28 am:
>
> > Evidently, many things have changed since the last post:
> >
> > - Smooth mesh
> > - Wind
> > - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> >
> > Smooth, ain't it? :)
> >
> > I'll appreciate any comment and/or suggestion.
> >
> > Fernando.
> >
> >
>
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: I'm glad you liked it. Actually it IS 59.941 fps... DivX...
:
: I wanted it to have a higher framerate. I don't think that should cause any
: problem, or it does?
:
: Thanks,
: Fernando.
My machine is just not capable of playing back that
rate. Had to cut it down, othrwise it drops frames.
Watched it in slo-mo.
=Bob=
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