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news:3DCE95C3.5D1B95A5@gmx.de...
>
>
> >
> > Evidently, many things have changed since the last post:
> >
> > - Smooth mesh
> > - Wind
> > - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> >
> > Smooth, ain't it? :)
>
> Looks good, of course with that complicated movements the interaction of
> the cloth with the air would be much more complicated in fact, it's
> probably just simple drag right now.
Yes, in fact this is very simplistic model of air interaction... the air is
not really modelled as matter but a vector field... it is just a flow which
modifies its surroundings. Anyway, it gives somewhat good results, and it is
MUCH faster than any other realistic model.
Thanks for your comments!
Fernando.
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As I had posted before, I'm made several experiments, each one with varying
complexity... sometimes I use a finer mesh, sometimes I use smaller time
stepsizes... I can't recall the exact timings of this particular example.
Besides, I coded the simulation in C, because it would be unbearably slow in
POV code, and also in this case it is easier to generalize the code... In
theory I should be able to have cloths in several shapes...
My guess is that for this example the simulation (generation of the mesh)
took about 5 seconds and probably much less for the rendering.
Thanks for your comments!
Fernando.
news:3dceac98@news.povray.org...
> This is so cool, I can't wait to hear the parsing time for each frame!?
>
> Regards,
> Hugo
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