POV-Ray : Newsgroups : povray.binaries.animations : Re: Now with wind! Server Time
19 Jul 2024 17:23:29 EDT (-0400)
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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 20:57:47
Message: <3dcf0e9b@news.povray.org>

news:3DCE95C3.5D1B95A5@gmx.de...
>
>

> >
> > Evidently, many things have changed since the last post:
> >
> > - Smooth mesh
> > - Wind
> > - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> >
> > Smooth, ain't it? :)
>
> Looks good, of course with that complicated movements the interaction of
> the cloth with the air would be much more complicated in fact, it's
> probably just simple drag right now.

Yes, in fact this is very simplistic model of air interaction... the air is
not really modelled as matter but a vector field... it is just a flow which
modifies its surroundings. Anyway, it gives somewhat good results, and it is
MUCH faster than any other realistic model.

Thanks for your comments!

Fernando.


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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 21:05:15
Message: <3dcf105b@news.povray.org>
As I had posted before, I'm made several experiments, each one with varying
complexity... sometimes I use a finer mesh, sometimes I use smaller time
stepsizes... I can't recall the exact timings of this particular example.

Besides, I coded the simulation in C, because it would be unbearably slow in
POV code, and also in this case it is easier to generalize the code... In
theory I should be able to have cloths in several shapes...

My guess is that for this example the simulation (generation of the mesh)
took about 5 seconds and probably much less for the rendering.

Thanks for your comments!

Fernando.



news:3dceac98@news.povray.org...
> This is so cool, I can't wait to hear the parsing time for each frame!?
>
> Regards,
> Hugo


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From: Andrew Coppin
Subject: Re: Now with wind!
Date: 16 Nov 2002 03:33:35
Message: <3dd602df@news.povray.org>
Mmm... Impressive!

Andrew.


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